01---PrisonCourtyard.json 2.8 KB

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  1. {
  2. "id": "PrisonCourtyard",
  3. "biome": "PrisonCourtyard2",
  4. "mobs": [
  5. {
  6. "mob": "Zombie",
  7. "quantityFactor": 4,
  8. "singleRoom": false,
  9. "minCombatRoomsBefore": 0,
  10. "props": {},
  11. "minDifficulty": 0,
  12. "maxDifficulty": 3
  13. },
  14. {
  15. "mob": "Ninja",
  16. "quantityFactor": 4,
  17. "singleRoom": false,
  18. "minCombatRoomsBefore": 0,
  19. "minDifficulty": 4,
  20. "props": {},
  21. "packSize": [
  22. 1,
  23. 2
  24. ]
  25. },
  26. {
  27. "mob": "Grenader",
  28. "quantityFactor": 4,
  29. "singleRoom": false,
  30. "minCombatRoomsBefore": 0,
  31. "props": {},
  32. "minDifficulty": 0,
  33. "maxDifficulty": 0
  34. },
  35. {
  36. "mob": "ClusterGrenader",
  37. "quantityFactor": 5,
  38. "singleRoom": false,
  39. "minCombatRoomsBefore": 0,
  40. "minDifficulty": 1,
  41. "props": {}
  42. },
  43. {
  44. "mob": "BatKamikaze",
  45. "quantityFactor": 4,
  46. "singleRoom": false,
  47. "minCombatRoomsBefore": 0,
  48. "minDifficulty": 1,
  49. "props": {}
  50. },
  51. {
  52. "mob": "BatDasher",
  53. "quantityFactor": 3,
  54. "singleRoom": false,
  55. "minCombatRoomsBefore": 0,
  56. "props": {},
  57. "minDifficulty": 0
  58. },
  59. {
  60. "mob": "Runner",
  61. "quantityFactor": 2,
  62. "singleRoom": false,
  63. "minCombatRoomsBefore": 0,
  64. "props": {},
  65. "minDifficulty": 0
  66. },
  67. {
  68. "mob": "Shielder",
  69. "quantityFactor": 1,
  70. "singleRoom": false,
  71. "minCombatRoomsBefore": 1,
  72. "props": {},
  73. "minDifficulty": 0
  74. }
  75. ],
  76. "mobDensity": 1.1,
  77. "eliteWanderChance": 0.5,
  78. "eliteRoomChance": 0,
  79. "flags": 65,
  80. "lootFlags": 0,
  81. "specificLoots": [],
  82. "goldBonus": 0,
  83. "group": 0,
  84. "name": "Promenade des condamnés",
  85. "index": 1,
  86. "cellBonus": 0,
  87. "tripleUps": 1,
  88. "doubleUps": 2,
  89. "baseMobTier": 3,
  90. "props": {
  91. "timedDoor": 2,
  92. "timedBlueprint": "DashShield",
  93. "timedScrolls": 1,
  94. "wind": -2,
  95. "viewerY": 0.75,
  96. "viewerColor": 6666220,
  97. "doorColor": 65490,
  98. "zDoorColor": 15637011,
  99. "chromaColor": 65490,
  100. "musicLoop": "music/Promenade.ogg",
  101. "loadingColor": 1510715,
  102. "loadingDescColor": 6652612
  103. },
  104. "specificSubBiome": [],
  105. "baseLootLevel": 2,
  106. "worldDepth": 1,
  107. "loreDescriptions": [
  108. {
  109. "text": "C'est jamais bon signe quand ils vous envoient dans la cour. Ils ne sont pas nombreux à en revenir. Et quand on les revoit, ils ne sont plus jamais vraiment les mêmes..."
  110. },
  111. {
  112. "text": "L'ambiance champètre de la forêt a laissé place à une ambiance pour le moins... surprenante, disons."
  113. },
  114. {
  115. "text": "Depuis l'extérieur, on parvenait encore à entendre quelques sifflements d'oiseaux. Mais depuis quelques temps on entend plus que le croassement des corbeaux."
  116. }
  117. ],
  118. "__separator_group_ID": 0,
  119. "__separator_group_Name": "MainLevels",
  120. "__original_Index": 1
  121. }