05---Ossuary.json 3.3 KB

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  1. {
  2. "id": "Ossuary",
  3. "biome": "Ossuary",
  4. "mobs": [
  5. {
  6. "mob": "Comboter",
  7. "quantityFactor": 0.4,
  8. "singleRoom": false,
  9. "minCombatRoomsBefore": 1,
  10. "maxCombatRoomsBefore": 0,
  11. "props": {},
  12. "minDifficulty": 4
  13. },
  14. {
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  17. "singleRoom": false,
  18. "minCombatRoomsBefore": 1,
  19. "maxCombatRoomsBefore": 0,
  20. "props": {},
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  22. },
  23. {
  24. "mob": "Zombie",
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  32. {
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  40. {
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  44. "minCombatRoomsBefore": 3,
  45. "props": {},
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  48. {
  49. "mob": "Shield",
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  51. "quantityFactor": 1,
  52. "minCombatRoomsBefore": 1,
  53. "props": {},
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  55. },
  56. {
  57. "mob": "Spinner",
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  59. "singleRoom": false,
  60. "minCombatRoomsBefore": 3,
  61. "props": {},
  62. "minDifficulty": 4
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  64. {
  65. "mob": "Comboter",
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  67. "quantityFactor": 1,
  68. "minCombatRoomsBefore": 2,
  69. "props": {},
  70. "minDifficulty": 4
  71. },
  72. {
  73. "mob": "SpikedSatyr",
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  75. "quantityFactor": 2,
  76. "minCombatRoomsBefore": 1,
  77. "props": {},
  78. "minDifficulty": 4
  79. },
  80. {
  81. "mob": "Ninja",
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  83. "singleRoom": false,
  84. "minCombatRoomsBefore": 1,
  85. "props": {},
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  88. {
  89. "mob": "Zombie",
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  91. "singleRoom": false,
  92. "minCombatRoomsBefore": 1,
  93. "props": {},
  94. "minDifficulty": 4
  95. },
  96. {
  97. "mob": "Mage360",
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  99. "singleRoom": true,
  100. "minCombatRoomsBefore": 2,
  101. "props": {},
  102. "packSize": [
  103. 10,
  104. 20
  105. ],
  106. "minDifficulty": 4
  107. }
  108. ],
  109. "mobDensity": 1.1,
  110. "flags": 0,
  111. "group": 0,
  112. "name": "Charnier",
  113. "lootFlags": 0,
  114. "goldBonus": -0.15,
  115. "specificLoots": [],
  116. "eliteWanderChance": 0.2,
  117. "eliteRoomChance": 0.8,
  118. "index": 5,
  119. "cellBonus": 0.8,
  120. "tripleUps": 3,
  121. "doubleUps": 1,
  122. "baseMobTier": 8,
  123. "props": {
  124. "timedDoor": 8.25,
  125. "timedBlueprint": "LongBow",
  126. "timedScrolls": 1,
  127. "viewerY": -0.5,
  128. "viewerColor": 7878920,
  129. "doorColor": 10951708,
  130. "chromaColor": 16711680,
  131. "musicLoop": "music/Ossuary.ogg",
  132. "loadingColor": 1640982,
  133. "loadingDescColor": 12871013
  134. },
  135. "extraMobTier": 2,
  136. "specificSubBiome": [],
  137. "baseLootLevel": 4,
  138. "worldDepth": 2,
  139. "loreDescriptions": [
  140. {
  141. "text": "Après les émeutes de la Nuit Sanglante, les gardiens ont décidé de condamner toute une aile de la prison pour y balancer les corps."
  142. },
  143. {
  144. "text": "Une épaisse couche de cendre à recouvert les murs de cet endroit. La crasse s'est déposée jusque dans les moindres recoins."
  145. },
  146. {
  147. "text": "Un des pires endroits de l'île... Ou l'un des plus sûrs, selon certains."
  148. }
  149. ],
  150. "__separator_group_ID": 0,
  151. "__separator_group_Name": "MainLevels",
  152. "__original_Index": 5
  153. }