Allah 6 years ago
parent
commit
d39a1d2947

+ 1 - 0
.gitignore

@@ -1,4 +1,5 @@
 CDBV
 CDBV
 PAKV
 PAKV
 *.bat
 *.bat
+*.xcf
 PAK/data.cdb
 PAK/data.cdb

+ 30 - 0
CDB/level/Challenge/54---Challenge.json

@@ -0,0 +1,30 @@
+{
+  "id": "Challenge",
+  "biome": "SecretRooms",
+  "mobs": [],
+  "mobDensity": 0,
+  "flags": 64,
+  "lootFlags": 18,
+  "goldBonus": 0,
+  "group": 3,
+  "name": "Deepnight's Rest",
+  "specificLoots": [],
+  "eliteWanderChance": 0,
+  "eliteRoomChance": 0,
+  "index": 54,
+  "cellBonus": 0,
+  "tripleUps": 0,
+  "doubleUps": 0,
+  "baseMobTier": 0,
+  "props": {
+    "doorColor": 16711611,
+    "musicLoop": "music/DC_Prison.ogg",
+  },
+  "specificSubBiome": [],
+  "baseLootLevel": 0,
+  "worldDepth": 0,
+  "loreDescriptions": [],
+  "__separator_group_ID": 3,
+  "__separator_group_Name": "Challenge",
+  "__original_Index": 54
+}

+ 5 - 11
CDB/level/MainLevels/00---PrisonStart.json

@@ -72,7 +72,7 @@
   "mobDensity": 0.8,
   "mobDensity": 0.8,
   "flags": 1,
   "flags": 1,
   "group": 0,
   "group": 0,
-  "name": "Quartier des prisonniers",
+  "name": "Corrupted Quarters",
   "lootFlags": 4,
   "lootFlags": 4,
   "goldBonus": 0.15,
   "goldBonus": 0.15,
   "specificLoots": [
   "specificLoots": [
@@ -81,8 +81,8 @@
       "minDistToSpawn": 3
       "minDistToSpawn": 3
     }
     }
   ],
   ],
-  "eliteWanderChance": 0,
-  "eliteRoomChance": 0.05,
+  "eliteWanderChance": 1,
+  "eliteRoomChance": 1,
   "index": 0,
   "index": 0,
   "cellBonus": 0,
   "cellBonus": 0,
   "tripleUps": 2,
   "tripleUps": 2,
@@ -96,7 +96,7 @@
     "chromaColor": 39679,
     "chromaColor": 39679,
     "musicIntro": "music/prisonstart_intro.ogg",
     "musicIntro": "music/prisonstart_intro.ogg",
     "musicLoop": "music/prisonstart_loop.ogg",
     "musicLoop": "music/prisonstart_loop.ogg",
-    "loadingColor": 464424,
+    "loadingColor": 7414048,
     "loadingDescColor": 6652612
     "loadingDescColor": 6652612
   },
   },
   "specificSubBiome": [],
   "specificSubBiome": [],
@@ -104,13 +104,7 @@
   "worldDepth": 0,
   "worldDepth": 0,
   "loreDescriptions": [
   "loreDescriptions": [
     {
     {
-      "text": "Dans l'échelle sociale de l'île, il y a les rats et les chiens et, juste en dessous, les prisonniers."
-    },
-    {
-      "text": "Les prisonniers chanceux avaient une fenêtre dans leur cellule... Ils ont fini par respirer les cendres du Charnier."
-    },
-    {
-      "text": "La prison est directement reliée à la cour extérieure. Les prisonniers ont le choix entre les rats et les corbeaux."
+      "text": "N▯▯s a▯a▯▯ es▯▯▯é ▯▯▯▯▯sio▯ner, m▯is ce▯▯ n'▯ ▯▯s ▯u t▯▯▯spi▯▯"
     }
     }
   ],
   ],
   "__separator_group_ID": 0,
   "__separator_group_ID": 0,

+ 3 - 9
CDB/level/MainLevels/01---PrisonCourtyard.json

@@ -114,11 +114,11 @@
     "wind": -2,
     "wind": -2,
     "viewerY": 0.75,
     "viewerY": 0.75,
     "viewerColor": 6666220,
     "viewerColor": 6666220,
-    "doorColor": 0,
+    "doorColor": 144411,
     "zDoorColor": 0,
     "zDoorColor": 0,
     "chromaColor": 0,
     "chromaColor": 0,
     "musicLoop": "music/Promenade.ogg",
     "musicLoop": "music/Promenade.ogg",
-    "loadingColor": 1510715,
+    "loadingColor": 1319458,
     "loadingDescColor": 6652612
     "loadingDescColor": 6652612
   },
   },
   "specificSubBiome": [],
   "specificSubBiome": [],
@@ -126,13 +126,7 @@
   "worldDepth": 1,
   "worldDepth": 1,
   "loreDescriptions": [
   "loreDescriptions": [
     {
     {
-      "text": "C'est jamais bon signe quand ils vous envoient dans la cour. Ils ne sont pas nombreux à en revenir. Et quand on les revoit, ils ne sont plus jamais vraiment les mêmes..."
-    },
-    {
-      "text": "L'ambiance champètre de la forêt a laissé place à une ambiance pour le moins... surprenante, disons."
-    },
-    {
-      "text": "Depuis l'extérieur, on parvenait encore à entendre quelques sifflements d'oiseaux. Mais depuis quelques temps on entend plus que le croassement des corbeaux."
+      "text": "119 101 32 116 114 105 101 100 32 116 111 32 114 101 115 105 115 116 10 10 98 117 116 32 116 104 101 32 100 97 114 107 110 101 115 115 32 116 111 111 107 32 111 118 101 114"
     }
     }
   ],
   ],
   "__separator_group_ID": 0,
   "__separator_group_ID": 0,

+ 2 - 2
CDB/level/MainLevels/04---PrisonRoof.json

@@ -94,8 +94,8 @@
     "viewerColor": 16768303,
     "viewerColor": 16768303,
     "doorColor": 6761983,
     "doorColor": 6761983,
     "chromaColor": 16760576,
     "chromaColor": 16760576,
-    "loadingColor": 2231830,
-    "loadingDescColor": 12875365,
+    "loadingColor": 2100792,
+    "loadingDescColor": 14340045,
     "musicIntro": "music/music4_intro.ogg",
     "musicIntro": "music/music4_intro.ogg",
     "musicLoop": "music/music4_loop.ogg"
     "musicLoop": "music/music4_loop.ogg"
   },
   },

+ 1 - 1
CDB/level/MainLevels/05---Ossuary.json

@@ -103,7 +103,7 @@
     }
     }
   ],
   ],
   "mobDensity": 1.1,
   "mobDensity": 1.1,
-  "flags": 0,
+  "flags": 1,
   "group": 0,
   "group": 0,
   "name": "Charnier",
   "name": "Charnier",
   "lootFlags": 0,
   "lootFlags": 0,

+ 7 - 3
CDB/level/Transition/24---T_SewerShort.json

@@ -8,7 +8,7 @@
   "specificLoots": [],
   "specificLoots": [],
   "goldBonus": 0,
   "goldBonus": 0,
   "group": 1,
   "group": 1,
-  "transitionTo": "IllegalLevel",
+  "transitionTo": "Challenge",
   "eliteWanderChance": 0,
   "eliteWanderChance": 0,
   "eliteRoomChance": 0,
   "eliteRoomChance": 0,
   "index": 24,
   "index": 24,
@@ -23,8 +23,12 @@
   "specificSubBiome": [],
   "specificSubBiome": [],
   "baseLootLevel": 2,
   "baseLootLevel": 2,
   "worldDepth": 0,
   "worldDepth": 0,
-  "loreDescriptions": [],
-  "name": "Passage vers les Égouts toxiques",
+  "loreDescriptions": [
+	{
+      "text": "-. --- - - .... . .-. .. --. .... - .-- .- -.--"
+    },
+  ],
+  "name": "- .... .- - ...",
   "__separator_group_ID": 1,
   "__separator_group_ID": 1,
   "__separator_group_Name": "Transition",
   "__separator_group_Name": "Transition",
   "__original_Index": 24
   "__original_Index": 24

+ 11 - 11
CDB/mob/WIP/54---VolteWarrior.json

@@ -1,21 +1,21 @@
 {
 {
   "id": "VolteWarrior",
   "id": "VolteWarrior",
-  "flesh1": 13941892,
+  "flesh1":15866998,
   "score": 0,
   "score": 0,
   "canBeElite": true,
   "canBeElite": true,
   "minPfSize": 9,
   "minPfSize": 9,
   "maxPerRoom": 0,
   "maxPerRoom": 0,
   "props": {
   "props": {
-    "moveSpeedMul": 1.25,
-    "movePauseMul": 0.7
+    "moveSpeedMul": 1.75,
+    "movePauseMul": 0.75
   },
   },
   "skill": [
   "skill": [
     {
     {
       "id": "jump",
       "id": "jump",
-      "charge": 0.7,
-      "coolDown": 1,
+      "charge": 0.5,
+      "coolDown": 2,
       "hitFrame": 0,
       "hitFrame": 0,
-      "lockAiAfter": 0.4,
+      "lockAiAfter": 1,
       "radius": 0,
       "radius": 0,
       "breachResistance": 0,
       "breachResistance": 0,
       "disableAnnounce": false,
       "disableAnnounce": false,
@@ -26,7 +26,7 @@
       "props": {
       "props": {
         "x": 0.55,
         "x": 0.55,
         "y": 0.3,
         "y": 0.3,
-        "distance": 4.5,
+        "distance": 6,
         "stunTime": 0.6
         "stunTime": 0.6
       },
       },
       "power": [
       "power": [
@@ -58,11 +58,11 @@
   "index": 54,
   "index": 54,
   "group": 2,
   "group": 2,
   "name": "Duelliste",
   "name": "Duelliste",
-  "glowInnerColor": 19455,
-  "glowOuterColor": 1512650,
-  "flesh2": 7290913,
+  "glowInnerColor": 14221392,
+  "glowOuterColor": 12784716,
+  "flesh2": 15668300,
   "life": [
   "life": [
-    220
+    230
   ],
   ],
   "volteDelay": 0.3,
   "volteDelay": 0.3,
   "weight": 20,
   "weight": 20,

File diff suppressed because it is too large
+ 1030 - 980
CDB/room/SubLevel/0524---PrisonFlaskRoom.json


BIN
PAK/gradients/ossuaryFrontWalls.png


BIN
PAK/gradients/ossuaryMain.png


BIN
PAK/gradients/ossuaryProps.png


BIN
PAK/scroller/courtyard/archeSmallBg_0.png


BIN
PAK/scroller/courtyard/archeSmallFg_0.png


BIN
PAK/scroller/courtyard/fog.png


BIN
PAK/scroller/ossuary/archeBigBg0.png


BIN
PAK/scroller/ossuary/archeBigBg1.png


BIN
PAK/scroller/ossuary/archeBigBg2.png


BIN
PAK/scroller/ossuary/archeBigFg.png


BIN
PAK/scroller/ossuary/archeSmallBg_0.png


BIN
PAK/scroller/ossuary/archeSmallBg_1.png


BIN
PAK/scroller/ossuary/archeSmallBg_2.png


BIN
PAK/scroller/ossuary/archeSmallFg_0.png


BIN
PAK/scroller/ossuary/archeSmallFg_1.png


BIN
PAK/scroller/ossuary/archeSmallFg_2.png


BIN
PAK/scroller/ossuary/fog.png


BIN
PAK/textures/loadingScreens/PrisonCourtyard.png


BIN
PAK/textures/loadingScreens/PrisonRoof.png


BIN
PAK/textures/loadingScreens/PrisonStart.png


+ 5 - 0
changelog.txt

@@ -1,3 +1,8 @@
+v1.3:
+WIP loading screens
+recolored voltewarriors but they still suck
+some changes to flaskroom
+
 v1.2:
 v1.2:
 new beautiful courtyard
 new beautiful courtyard
 some fixes to transitions
 some fixes to transitions