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- #pragma once
- #include <SFML/Graphics.hpp>
- #include "../quadtree/QuadtreeOccupant.h"
- namespace ltbl {
- class LightDirectionEmission {
- private:
- public:
- sf::Sprite _emissionSprite;
- sf::Vector2f _castDirection;
- float _sourceRadius;
- float _sourceDistance;
- LightDirectionEmission()
- : _castDirection(0.0f, 1.0f), _sourceRadius(5.0f), _sourceDistance(100.0f)
- {}
- void render(const sf::View &view, sf::RenderTexture &lightTempTexture, sf::RenderTexture &antumbraTempTexture, const std::vector<QuadtreeOccupant*> &shapes, sf::Shader &unshadowShader, float shadowExtension);
- };
- }
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