#pragma once #include #include "../quadtree/QuadtreeOccupant.h" namespace ltbl { class LightDirectionEmission { private: public: sf::Sprite _emissionSprite; sf::Vector2f _castDirection; float _sourceRadius; float _sourceDistance; LightDirectionEmission() : _castDirection(0.0f, 1.0f), _sourceRadius(5.0f), _sourceDistance(100.0f) {} void render(const sf::View &view, sf::RenderTexture &lightTempTexture, sf::RenderTexture &antumbraTempTexture, const std::vector &shapes, sf::Shader &unshadowShader, float shadowExtension); }; }