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- #version 120
- uniform float time = 1.0;
- void main(void)
- {
- const float sinWidth = 0.04;
- const float sinHeight = 0.02;
- const float timeMulti = 3.0;
- float val = (sin(gl_FragCoord.x * sinWidth + time * timeMulti) + sin(gl_FragCoord.y * sinHeight + time * timeMulti)) * 0.3 + 0.5;
- gl_FragColor = vec4(vec3(val), 1.0);
- }
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