#version 120 uniform float time = 1.0; void main(void) { const float sinWidth = 0.04; const float sinHeight = 0.02; const float timeMulti = 3.0; float val = (sin(gl_FragCoord.x * sinWidth + time * timeMulti) + sin(gl_FragCoord.y * sinHeight + time * timeMulti)) * 0.3 + 0.5; gl_FragColor = vec4(vec3(val), 1.0); }