1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- /**
- * Triangles
- * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3 of the License.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include <SFML/Graphics.hpp>
- /**
- * @class Camera
- * @author POSITIVE MENTAL ATTITUDE
- * @date 06/09/16
- * @file Camera.hpp
- * @brief A comfy wrapper around sf::View handling this Mario camera, or Twilight camera as I call it.
- */
- class Camera
- {
- public:
- Camera();
- void setTwilightViewport(const sf::Vector2f twilightViewport);
- void setTwilightViewport(float x, float y);
- void setSize(const sf::Vector2f size);
- void setSize(float x, float y);
- void setCenter(const sf::Vector2f center);
- void setCenter(float x, float y);
- void move(const sf::Vector2f& offset);
- void move(float offsetX, float offsetY);
- const sf::Vector2f getSize() const;
- const sf::Vector2f getCenter() const;
- const sf::View* getView() const;
-
- private:
- sf::Vector2f _offset;
- sf::Vector2f _twilightViewport;
- sf::View _view;
- };
|