/**
* Triangles
* Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
/**
* @class Camera
* @author POSITIVE MENTAL ATTITUDE
* @date 06/09/16
* @file Camera.hpp
* @brief A comfy wrapper around sf::View handling this Mario camera, or Twilight camera as I call it.
*/
class Camera
{
public:
Camera();
void setTwilightViewport(const sf::Vector2f twilightViewport);
void setTwilightViewport(float x, float y);
void setSize(const sf::Vector2f size);
void setSize(float x, float y);
void setCenter(const sf::Vector2f center);
void setCenter(float x, float y);
void move(const sf::Vector2f& offset);
void move(float offsetX, float offsetY);
const sf::Vector2f getSize() const;
const sf::Vector2f getCenter() const;
const sf::View* getView() const;
private:
sf::Vector2f _offset;
sf::Vector2f _twilightViewport;
sf::View _view;
};