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- /**
- * one room arena
- * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3 of the License.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include <SFML/Graphics.hpp>
- using namespace sf;
- class Menu
- {
- public:
- Menu();
- ~Menu();
- bool isDead() const;
- void revive(bool permakill = false);
- void logic(float delta, const Vector2i mouse, bool& running, bool* keepRunning);
- void render(RenderTarget& target) const;
- private:
- bool _dead;
- bool _permakilled;
- /**
- * Who cares that sf has fonts and texts?
- * Me neither.
- */
- std::vector<Sprite*> _menu;
- std::vector<Sprite*> _number;
- Texture _badlyAllocatedBannerTexture;
- Texture _badlyAllocatedPlayTexture;
- Texture _badlyAllocatedQuitTexture;
- Texture _badlyAllocatedGaemoverTexture;
- Texture _badlyAllocatedRetryTexture;
- Texture _badlyAllocatedNumberTexture;
- };
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