Menu.hpp 1.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748
  1. /**
  2. * one room arena
  3. * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, version 3 of the License.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #pragma once
  18. #include <SFML/Graphics.hpp>
  19. using namespace sf;
  20. class Menu
  21. {
  22. public:
  23. Menu();
  24. ~Menu();
  25. bool isDead() const;
  26. void revive(bool permakill = false);
  27. void logic(float delta, const Vector2i mouse, bool& running, bool* keepRunning);
  28. void render(RenderTarget& target) const;
  29. private:
  30. bool _dead;
  31. bool _permakilled;
  32. /**
  33. * Who cares that sf has fonts and texts?
  34. * Me neither.
  35. */
  36. std::vector<Sprite*> _menu;
  37. std::vector<Sprite*> _number;
  38. Texture _badlyAllocatedBannerTexture;
  39. Texture _badlyAllocatedPlayTexture;
  40. Texture _badlyAllocatedQuitTexture;
  41. Texture _badlyAllocatedGaemoverTexture;
  42. Texture _badlyAllocatedRetryTexture;
  43. Texture _badlyAllocatedNumberTexture;
  44. };