/** * one room arena * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include using namespace sf; class Menu { public: Menu(); ~Menu(); bool isDead() const; void revive(bool permakill = false); void logic(float delta, const Vector2i mouse, bool& running, bool* keepRunning); void render(RenderTarget& target) const; private: bool _dead; bool _permakilled; /** * Who cares that sf has fonts and texts? * Me neither. */ std::vector _menu; std::vector _number; Texture _badlyAllocatedBannerTexture; Texture _badlyAllocatedPlayTexture; Texture _badlyAllocatedQuitTexture; Texture _badlyAllocatedGaemoverTexture; Texture _badlyAllocatedRetryTexture; Texture _badlyAllocatedNumberTexture; };