/**
* one room arena
* Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
using namespace sf;
class Menu
{
public:
Menu();
~Menu();
bool isDead() const;
void revive(bool permakill = false);
void logic(float delta, const Vector2i mouse, bool& running, bool* keepRunning);
void render(RenderTarget& target) const;
private:
bool _dead;
bool _permakilled;
/**
* Who cares that sf has fonts and texts?
* Me neither.
*/
std::vector _menu;
std::vector _number;
Texture _badlyAllocatedBannerTexture;
Texture _badlyAllocatedPlayTexture;
Texture _badlyAllocatedQuitTexture;
Texture _badlyAllocatedGaemoverTexture;
Texture _badlyAllocatedRetryTexture;
Texture _badlyAllocatedNumberTexture;
};