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- /**
- * one room arena
- * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3 of the License.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include <SFML/Graphics.hpp>
- using namespace sf;
- class Map: public Sprite
- {
- public:
- Map();
- ~Map();
- Vector2u getSize() const;
- bool collision(const Vector2f coords) const;
- void destroy(const Vector2f coords, int radius);
- private:
- Texture _tex;
- Image _img;
- };
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