/**
* one room arena
* Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
using namespace sf;
class Map: public Sprite
{
public:
Map();
~Map();
Vector2u getSize() const;
bool collision(const Vector2f coords) const;
void destroy(const Vector2f coords, int radius);
private:
Texture _tex;
Image _img;
};