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- /**
- * one room arena
- * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3 of the License.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include <SFML/Graphics.hpp>
- using namespace sf;
- class Map;
- class Player;
- class Powerup: public Sprite
- {
- public:
- Powerup(std::vector<Texture>* textures);
- const int getType() const;
- static const int count = 4;
- enum {
- Haste = 0, Fatman, Steroids, RateOfFire
- };
- private:
- int _type;
- };
- class PowerupManager: public Drawable
- {
- public:
- PowerupManager(Map* map);
- void registerPlayer(Player* player);
- void deregisterPlayer(Player* player);
- void logic();
- const unsigned getSize() const;
- const Powerup& getPowerup(unsigned i) const;
- private:
- Map* _map;
- std::vector<Player*> _ptr;
- std::vector<Powerup> _powerups;
- std::vector<Texture> _decentlyAllocatedTextures;
- void collision();
- virtual void draw(RenderTarget& target, RenderStates states) const; /// Rendering is also decently done.
- };
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