Powerup.hpp 1.5 KB

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  1. /**
  2. * one room arena
  3. * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, version 3 of the License.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #pragma once
  18. #include <SFML/Graphics.hpp>
  19. using namespace sf;
  20. class Map;
  21. class Player;
  22. class Powerup: public Sprite
  23. {
  24. public:
  25. Powerup(std::vector<Texture>* textures);
  26. const int getType() const;
  27. static const int count = 4;
  28. enum {
  29. Haste = 0, Fatman, Steroids, RateOfFire
  30. };
  31. private:
  32. int _type;
  33. };
  34. class PowerupManager: public Drawable
  35. {
  36. public:
  37. PowerupManager(Map* map);
  38. void registerPlayer(Player* player);
  39. void deregisterPlayer(Player* player);
  40. void logic();
  41. const unsigned getSize() const;
  42. const Powerup& getPowerup(unsigned i) const;
  43. private:
  44. Map* _map;
  45. std::vector<Player*> _ptr;
  46. std::vector<Powerup> _powerups;
  47. std::vector<Texture> _decentlyAllocatedTextures;
  48. void collision();
  49. virtual void draw(RenderTarget& target, RenderStates states) const; /// Rendering is also decently done.
  50. };