/** * one room arena * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include using namespace sf; class Map; class Player; class Powerup: public Sprite { public: Powerup(std::vector* textures); const int getType() const; static const int count = 4; enum { Haste = 0, Fatman, Steroids, RateOfFire }; private: int _type; }; class PowerupManager: public Drawable { public: PowerupManager(Map* map); void registerPlayer(Player* player); void deregisterPlayer(Player* player); void logic(); const unsigned getSize() const; const Powerup& getPowerup(unsigned i) const; private: Map* _map; std::vector _ptr; std::vector _powerups; std::vector _decentlyAllocatedTextures; void collision(); virtual void draw(RenderTarget& target, RenderStates states) const; /// Rendering is also decently done. };