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- #pragma once
- #include <SFML/Graphics.hpp>
- using namespace sf;
- class Menu
- {
- public:
- Menu();
- ~Menu();
- bool isDead() const;
- void revive(bool permakill = false);
- void logic(float delta, const Vector2i mouse, bool& running, bool* keepRunning);
- void render(RenderTarget& target) const;
- private:
- bool _dead;
- bool _permakilled;
- /**
- * Who cares that sf has fonts and texts?
- * Me neither.
- */
- std::vector<Sprite*> _menu;
- std::vector<Sprite*> _number;
- Texture _badlyAllocatedBannerTexture;
- Texture _badlyAllocatedPlayTexture;
- Texture _badlyAllocatedQuitTexture;
- Texture _badlyAllocatedGaemoverTexture;
- Texture _badlyAllocatedRetryTexture;
- Texture _badlyAllocatedNumberTexture;
- };
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