#pragma once #include using namespace sf; class Menu { public: Menu(); ~Menu(); bool isDead() const; void revive(bool permakill = false); void logic(float delta, const Vector2i mouse, bool& running, bool* keepRunning); void render(RenderTarget& target) const; private: bool _dead; bool _permakilled; /** * Who cares that sf has fonts and texts? * Me neither. */ std::vector _menu; std::vector _number; Texture _badlyAllocatedBannerTexture; Texture _badlyAllocatedPlayTexture; Texture _badlyAllocatedQuitTexture; Texture _badlyAllocatedGaemoverTexture; Texture _badlyAllocatedRetryTexture; Texture _badlyAllocatedNumberTexture; };