project.godot 5.2 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "KinematicBody2D",
  11. "class": "BaseMob",
  12. "language": "GDScript",
  13. "path": "res://script/BaseMob.gd"
  14. }, {
  15. "base": "BaseMob",
  16. "class": "Candle",
  17. "language": "GDScript",
  18. "path": "res://script/Candle.gd"
  19. }, {
  20. "base": "BaseMob",
  21. "class": "GirlMob",
  22. "language": "GDScript",
  23. "path": "res://script/GirlMob.gd"
  24. }, {
  25. "base": "GirlMob",
  26. "class": "GirlMobNPC",
  27. "language": "GDScript",
  28. "path": "res://script/GirlMobNPC.gd"
  29. }, {
  30. "base": "BaseMob",
  31. "class": "Mirror",
  32. "language": "GDScript",
  33. "path": "res://script/Mirror.gd"
  34. }, {
  35. "base": "GirlMob",
  36. "class": "Player",
  37. "language": "GDScript",
  38. "path": "res://script/Player.gd"
  39. }, {
  40. "base": "Area2D",
  41. "class": "Stairs",
  42. "language": "GDScript",
  43. "path": "res://script/Stairs.gd"
  44. } ]
  45. _global_script_class_icons={
  46. "BaseMob": "",
  47. "Candle": "",
  48. "GirlMob": "",
  49. "GirlMobNPC": "",
  50. "Mirror": "",
  51. "Player": "",
  52. "Stairs": ""
  53. }
  54. [application]
  55. config/name="ld51"
  56. run/main_scene="res://scene/Root.tscn"
  57. config/icon="res://icon.png"
  58. [debug]
  59. settings/stdout/print_fps=true
  60. [display]
  61. window/size/width=300
  62. window/size/height=200
  63. window/size/test_width=900
  64. window/size/test_height=600
  65. window/vsync/use_vsync=false
  66. window/stretch/mode="viewport"
  67. window/stretch/aspect="keep"
  68. [global]
  69. window=false
  70. [gui]
  71. common/drop_mouse_on_gui_input_disabled=true
  72. [input]
  73. move_left={
  74. "deadzone": 0.5,
  75. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
  76. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777231,"unicode":0,"echo":false,"script":null)
  77. ]
  78. }
  79. move_right={
  80. "deadzone": 0.5,
  81. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
  82. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777233,"unicode":0,"echo":false,"script":null)
  83. ]
  84. }
  85. move_up={
  86. "deadzone": 0.5,
  87. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
  88. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777232,"unicode":0,"echo":false,"script":null)
  89. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
  90. ]
  91. }
  92. restart={
  93. "deadzone": 0.5,
  94. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":82,"unicode":0,"echo":false,"script":null)
  95. ]
  96. }
  97. fast_forward={
  98. "deadzone": 0.5,
  99. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
  100. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777234,"unicode":0,"echo":false,"script":null)
  101. ]
  102. }
  103. necklace={
  104. "deadzone": 0.5,
  105. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":78,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  106. ]
  107. }
  108. sprint={
  109. "deadzone": 0.5,
  110. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":70,"unicode":0,"echo":false,"script":null)
  111. ]
  112. }
  113. [physics]
  114. common/enable_pause_aware_picking=true
  115. [rendering]
  116. quality/intended_usage/framebuffer_allocation=0
  117. quality/intended_usage/framebuffer_allocation.mobile=0
  118. 2d/snapping/use_gpu_pixel_snap=true
  119. threads/thread_model=2
  120. quality/filters/anisotropic_filter_level=1
  121. 2d/options/ninepatch_mode=0
  122. environment/default_clear_color=Color( 0.133333, 0.133333, 0.133333, 1 )
  123. environment/default_environment="res://default_env.tres"
  124. quality/dynamic_fonts/use_oversampling=false