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- #pragma once
- #include <SFML/Graphics.hpp>
- #include "Asset.hpp"
- class Endthing: public sf::Drawable, public sf::Transformable {
- public:
- Endthing() {
- for (size_t i = 0; i < 3; ++i) {
- m_sprite[i].setTexture(Asset::texture("data/endthing.png"));
- m_sprite[i].setTextureRect(sf::IntRect(0, 95 * i, 256, 95));
- m_sprite[i].setOrigin(128, 47);
- }
- }
- void toggle(int i, bool val, int dist) {
- if (dist < 2) dist = 2;
- m_display[i % 3] = val;
- m_sprite[i].setPosition(rand() % dist - (dist / 2), rand() % dist - (dist / 2));
- if (i > 0) {
- m_sprite[i].setColor(sf::Color(rand() % 255, rand() % 255, rand() % 255, rand() % 100 + 156));
- }
- }
- private:
- void draw(sf::RenderTarget& rt, sf::RenderStates states) const override {
- states.transform *= getTransform();
- for (size_t i = 0; i < 3; ++i) {
- if (m_display[i]) {
- rt.draw(m_sprite[i], states);
- }
- }
- }
- bool m_display[3];
- sf::Sprite m_sprite[3];
- };
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