Endthing.hpp 928 B

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  1. #pragma once
  2. #include <SFML/Graphics.hpp>
  3. #include "Asset.hpp"
  4. class Endthing: public sf::Drawable, public sf::Transformable {
  5. public:
  6. Endthing() {
  7. for (size_t i = 0; i < 3; ++i) {
  8. m_sprite[i].setTexture(Asset::texture("data/endthing.png"));
  9. m_sprite[i].setTextureRect(sf::IntRect(0, 95 * i, 256, 95));
  10. m_sprite[i].setOrigin(128, 47);
  11. }
  12. }
  13. void toggle(int i, bool val, int dist) {
  14. if (dist < 2) dist = 2;
  15. m_display[i % 3] = val;
  16. m_sprite[i].setPosition(rand() % dist - (dist / 2), rand() % dist - (dist / 2));
  17. if (i > 0) {
  18. m_sprite[i].setColor(sf::Color(rand() % 255, rand() % 255, rand() % 255, rand() % 100 + 156));
  19. }
  20. }
  21. private:
  22. void draw(sf::RenderTarget& rt, sf::RenderStates states) const override {
  23. states.transform *= getTransform();
  24. for (size_t i = 0; i < 3; ++i) {
  25. if (m_display[i]) {
  26. rt.draw(m_sprite[i], states);
  27. }
  28. }
  29. }
  30. bool m_display[3];
  31. sf::Sprite m_sprite[3];
  32. };