Player.hpp 551 B

12345678910111213141516171819202122232425262728293031
  1. #pragma once
  2. #include <SFML/Graphics.hpp>
  3. #include <SFML/Audio.hpp>
  4. #include "AnimatedSprite.hpp"
  5. #include "IEntity.hpp"
  6. #include "Renderer.hpp"
  7. #include "Collider.hpp"
  8. using namespace sf;
  9. #define HOPS 10
  10. class Player: public AnimatedSprite, public IEntity {
  11. public:
  12. Player() = delete;
  13. Player(Collider* collider);
  14. virtual ~Player();
  15. void update(float delta) override;
  16. bool isDead() const {
  17. return m_dead;
  18. }
  19. void revive();
  20. void turboBoost();
  21. private:
  22. Collider* m_collider;
  23. bool m_dead;
  24. bool m_jumping;
  25. float m_ms;
  26. sf::Sound m_hop;
  27. };