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- #pragma once
- #include <SFML/Graphics.hpp>
- #include <SFML/Audio.hpp>
- #include "AnimatedSprite.hpp"
- #include "IEntity.hpp"
- #include "Renderer.hpp"
- #include "Collider.hpp"
- using namespace sf;
- #define HOPS 10
- class Player: public AnimatedSprite, public IEntity {
- public:
- Player() = delete;
- Player(Collider* collider);
- virtual ~Player();
- void update(float delta) override;
- bool isDead() const {
- return m_dead;
- }
- void revive();
- void turboBoost();
- private:
- Collider* m_collider;
- bool m_dead;
- bool m_jumping;
- float m_ms;
- sf::Sound m_hop;
- };
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