13---Crypt.json 3.3 KB

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  1. {
  2. "id": "Crypt",
  3. "biome": "Crypt",
  4. "mobs": [
  5. {
  6. "mob": "Spinner",
  7. "quantityFactor": 5,
  8. "singleRoom": false,
  9. "minCombatRoomsBefore": 3,
  10. "props": {},
  11. "minDifficulty": 0
  12. },
  13. {
  14. "mob": "Shocker",
  15. "quantityFactor": 2,
  16. "singleRoom": false,
  17. "minCombatRoomsBefore": 0,
  18. "props": {},
  19. "minDifficulty": 0
  20. },
  21. {
  22. "mob": "AxeThrower",
  23. "quantityFactor": 5,
  24. "singleRoom": false,
  25. "minCombatRoomsBefore": 2,
  26. "props": {},
  27. "minDifficulty": 0
  28. },
  29. {
  30. "mob": "Shield",
  31. "quantityFactor": 5,
  32. "singleRoom": false,
  33. "minCombatRoomsBefore": 0,
  34. "minDifficulty": 2,
  35. "props": {}
  36. },
  37. {
  38. "mob": "Mage360",
  39. "quantityFactor": 9,
  40. "singleRoom": false,
  41. "minCombatRoomsBefore": 0,
  42. "props": {},
  43. "minDifficulty": 0,
  44. "maxDifficulty": 4
  45. },
  46. {
  47. "mob": "Mage360",
  48. "quantityFactor": 9,
  49. "singleRoom": false,
  50. "minCombatRoomsBefore": 0,
  51. "minDifficulty": 4,
  52. "props": {},
  53. "packSize": [
  54. 1,
  55. 2
  56. ]
  57. },
  58. {
  59. "mob": "BatKamikaze",
  60. "quantityFactor": 10,
  61. "singleRoom": false,
  62. "minCombatRoomsBefore": 1,
  63. "props": {},
  64. "minDifficulty": 0,
  65. "maxDifficulty": 3
  66. },
  67. {
  68. "mob": "BatKamikaze",
  69. "quantityFactor": 10,
  70. "singleRoom": false,
  71. "minCombatRoomsBefore": 1,
  72. "minDifficulty": 3,
  73. "props": {},
  74. "packSize": [
  75. 2,
  76. 3
  77. ]
  78. },
  79. {
  80. "mob": "Ninja",
  81. "quantityFactor": 7,
  82. "singleRoom": false,
  83. "minCombatRoomsBefore": 0,
  84. "packSize": 2,
  85. "props": {},
  86. "minDifficulty": 0
  87. },
  88. {
  89. "mob": "Ninja",
  90. "quantityFactor": 17,
  91. "singleRoom": false,
  92. "minCombatRoomsBefore": 0,
  93. "props": {},
  94. "minDifficulty": 0
  95. },
  96. {
  97. "mob": "Spiker",
  98. "singleRoom": false,
  99. "quantityFactor": 50,
  100. "minCombatRoomsBefore": 0,
  101. "props": {},
  102. "minDifficulty": 0
  103. }
  104. ],
  105. "mobDensity": 1.15,
  106. "eliteWanderChance": 0.5,
  107. "eliteRoomChance": 0.5,
  108. "flags": 64,
  109. "lootFlags": 0,
  110. "specificLoots": [],
  111. "goldBonus": 0,
  112. "index": 13,
  113. "group": 0,
  114. "name": "Sépulcre oublié",
  115. "cellBonus": 0,
  116. "tripleUps": 3,
  117. "doubleUps": 2,
  118. "extraMobTier": 2,
  119. "baseMobTier": 15,
  120. "props": {
  121. "timedDoor": 26,
  122. "timedScrolls": 2,
  123. "viewerY": 1,
  124. "viewerColor": 4078514,
  125. "doorColor": 10298484,
  126. "chromaColor": 13762699,
  127. "musicLoop": "music/crypt.ogg",
  128. "loadingColor": 2361623,
  129. "loadingDescColor": 12871013
  130. },
  131. "specificSubBiome": [],
  132. "baseLootLevel": 5,
  133. "worldDepth": 5,
  134. "loreDescriptions": [
  135. {
  136. "text": "Autrefois réservée aux hauts dignitaires, le sépulcre est devenu un labyrinthe tortueux dont plus personne ne connait les murs..."
  137. },
  138. {
  139. "text": "Pour sortir vivant de ce lieu, il suffit de suivre la lumière. Non pas celle-là, l'autre... Oui voilà, celle... Non, heu... Attendez, on est où, là ?"
  140. },
  141. {
  142. "text": "Les hauts dignitaires étaient embaumés dans des sarcophages et les crânes de leur délégation finissaient sur les murs la pièce, au terme d'une cérémonie pour le moins brutale. "
  143. }
  144. ],
  145. "__separator_group_ID": 0,
  146. "__separator_group_Name": "MainLevels",
  147. "__original_Index": 13
  148. }