05---Ossuary.json 3.2 KB

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  1. {
  2. "id": "Ossuary",
  3. "biome": "Ossuary",
  4. "mobs": [
  5. {
  6. "mob": "Comboter",
  7. "quantityFactor": 0.4,
  8. "singleRoom": false,
  9. "minCombatRoomsBefore": 0,
  10. "maxCombatRoomsBefore": 0,
  11. "props": {},
  12. "minDifficulty": 0
  13. },
  14. {
  15. "mob": "Shocker",
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  17. "singleRoom": false,
  18. "minCombatRoomsBefore": 0,
  19. "maxCombatRoomsBefore": 0,
  20. "props": {},
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  23. {
  24. "mob": "Zombie",
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  26. "singleRoom": false,
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  29. "props": {},
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  31. },
  32. {
  33. "mob": "Spawner",
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  35. "quantityFactor": 1,
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  40. {
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  43. "quantityFactor": 1,
  44. "minCombatRoomsBefore": 3,
  45. "props": {},
  46. "minDifficulty": 0
  47. },
  48. {
  49. "mob": "Shield",
  50. "singleRoom": false,
  51. "quantityFactor": 1,
  52. "minCombatRoomsBefore": 1,
  53. "props": {},
  54. "minDifficulty": 0
  55. },
  56. {
  57. "mob": "Spinner",
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  59. "singleRoom": false,
  60. "minCombatRoomsBefore": 3,
  61. "props": {},
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  63. },
  64. {
  65. "mob": "Comboter",
  66. "singleRoom": false,
  67. "quantityFactor": 1,
  68. "minCombatRoomsBefore": 2,
  69. "props": {},
  70. "minDifficulty": 0
  71. },
  72. {
  73. "mob": "SpikedSatyr",
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  75. "quantityFactor": 2,
  76. "minCombatRoomsBefore": 1,
  77. "props": {},
  78. "minDifficulty": 0
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  80. {
  81. "mob": "Ninja",
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  83. "singleRoom": false,
  84. "minCombatRoomsBefore": 1,
  85. "minDifficulty": 1,
  86. "props": {}
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  88. {
  89. "mob": "Zombie",
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  92. "minCombatRoomsBefore": 1,
  93. "props": {},
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  96. }
  97. ],
  98. "mobDensity": 1.1,
  99. "flags": 64,
  100. "group": 0,
  101. "name": "Charnier",
  102. "lootFlags": 0,
  103. "goldBonus": -0.15,
  104. "specificLoots": [],
  105. "eliteWanderChance": 0.2,
  106. "eliteRoomChance": 0.8,
  107. "index": 5,
  108. "cellBonus": 0.8,
  109. "tripleUps": 3,
  110. "doubleUps": 1,
  111. "baseMobTier": 8,
  112. "props": {
  113. "timedDoor": 8,
  114. "timedBlueprint": "LongBow",
  115. "timedScrolls": 1,
  116. "viewerY": -0.5,
  117. "viewerColor": 7878920,
  118. "doorColor": 10951708,
  119. "chromaColor": 16711680,
  120. "musicLoop": "music/Ossuary.ogg",
  121. "loadingColor": 1640982,
  122. "loadingDescColor": 12871013
  123. },
  124. "extraMobTier": 2,
  125. "specificSubBiome": [],
  126. "baseLootLevel": 4,
  127. "worldDepth": 2,
  128. "loreDescriptions": [
  129. {
  130. "text": "Après les émeutes de la Nuit Sanglante, les gardiens ont décidé de condamner toute une aile de la prison pour y balancer les corps."
  131. },
  132. {
  133. "text": "Une épaisse couche de cendre à recouvert les murs de cet endroit. La crasse s'est déposée jusque dans les moindres recoins."
  134. },
  135. {
  136. "text": "Un des pires endroits de l'île... Ou l'un des plus sûrs, selon certains."
  137. }
  138. ],
  139. "__separator_group_ID": 0,
  140. "__separator_group_Name": "MainLevels",
  141. "__original_Index": 5
  142. }