{ "id": "PrisonStart", "biome": "PrisonStart", "mobs": [ { "mob": "Grenader", "singleRoom": false, "quantityFactor": 5, "minCombatRoomsBefore": 1, "props": {}, "minDifficulty": 0, "maxDifficulty": 3 }, { "mob": "ClusterGrenader", "quantityFactor": 5, "singleRoom": false, "minCombatRoomsBefore": 1, "minDifficulty": 4, "props": {} }, { "mob": "Shield", "singleRoom": false, "quantityFactor": 2, "minCombatRoomsBefore": 2, "props": {}, "minDifficulty": 0 }, { "mob": "Mage360", "quantityFactor": 5, "singleRoom": false, "minCombatRoomsBefore": 0, "props": {}, "minDifficulty": 1 }, { "mob": "Archer", "singleRoom": false, "quantityFactor": 5, "minCombatRoomsBefore": 0, "props": {}, "minDifficulty": 0, "maxDifficulty": 0 }, { "mob": "Zombie", "singleRoom": false, "quantityFactor": 15, "minCombatRoomsBefore": 0, "props": {}, "minDifficulty": 0 } ], "mobDensity": 0.8, "flags": 64, "group": 0, "name": "Quartier des prisonniers", "lootFlags": 4, "goldBonus": 0.15, "specificLoots": [ { "kind": 2, "minDistToSpawn": 3 } ], "eliteWanderChance": 0, "eliteRoomChance": 0.05, "index": 0, "cellBonus": 0, "tripleUps": 2, "doubleUps": 0, "baseMobTier": 1, "extraMobTier": 0, "props": { "viewerY": 0.75, "viewerColor": 2370433, "doorColor": 10110973, "chromaColor": 39679, "musicIntro": "music/prisonstart_intro.ogg", "musicLoop": "music/prisonstart_loop.ogg", "loadingColor": 464424, "loadingDescColor": 6652612 }, "specificSubBiome": [], "baseLootLevel": 1, "worldDepth": 0, "loreDescriptions": [ { "text": "Dans l'échelle sociale de l'île, il y a les rats et les chiens et, juste en dessous, les prisonniers." }, { "text": "Les prisonniers chanceux avaient une fenêtre dans leur cellule... Ils ont fini par respirer les cendres du Charnier." }, { "text": "La prison est directement reliée à la cour extérieure. Les prisonniers ont le choix entre les rats et les corbeaux." } ], "__separator_group_ID": 0, "__separator_group_Name": "MainLevels", "__original_Index": 0 }