00---PrisonStart.json 2.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121
  1. {
  2. "id": "PrisonStart",
  3. "biome": "PrisonStart",
  4. "mobs": [
  5. {
  6. "mob": "Grenader",
  7. "singleRoom": false,
  8. "quantityFactor": 5,
  9. "minCombatRoomsBefore": 1,
  10. "props": {},
  11. "minDifficulty": 4
  12. },
  13. {
  14. "mob": "ClusterGrenader",
  15. "quantityFactor": 5,
  16. "singleRoom": false,
  17. "minCombatRoomsBefore": 1,
  18. "props": {},
  19. "minDifficulty": 4
  20. },
  21. {
  22. "mob": "Shield",
  23. "singleRoom": false,
  24. "quantityFactor": 2,
  25. "minCombatRoomsBefore": 2,
  26. "props": {},
  27. "minDifficulty": 4
  28. },
  29. {
  30. "mob": "Mage360",
  31. "quantityFactor": 5,
  32. "singleRoom": false,
  33. "minCombatRoomsBefore": 1,
  34. "props": {},
  35. "minDifficulty": 4
  36. },
  37. {
  38. "mob": "FrostArcher",
  39. "singleRoom": false,
  40. "quantityFactor": 1,
  41. "minCombatRoomsBefore": 1,
  42. "props": {},
  43. "minDifficulty": 4
  44. },
  45. {
  46. "mob": "Mage360",
  47. "quantityFactor": 4,
  48. "singleRoom": true,
  49. "minCombatRoomsBefore": 2,
  50. "props": {},
  51. "packSize": [
  52. 10,
  53. 20
  54. ],
  55. "minDifficulty": 4
  56. },
  57. {
  58. "mob": "Hammer",
  59. "singleRoom": false,
  60. "quantityFactor": 1,
  61. "minCombatRoomsBefore": 1,
  62. "props": {},
  63. "minDifficulty": 4
  64. },
  65. {
  66. "mob": "ImmortalZombie",
  67. "singleRoom": false,
  68. "quantityFactor": 15,
  69. "minCombatRoomsBefore": 1,
  70. "props": {},
  71. "minDifficulty": 4
  72. }
  73. ],
  74. "mobDensity": 1.5,
  75. "flags": 0,
  76. "group": 0,
  77. "name": "Quartier des prisonniers",
  78. "lootFlags": 4,
  79. "goldBonus": 0.15,
  80. "specificLoots": [
  81. {
  82. "kind": 2,
  83. "minDistToSpawn": 3
  84. }
  85. ],
  86. "eliteWanderChance": 0,
  87. "eliteRoomChance": 0.05,
  88. "index": 0,
  89. "cellBonus": 0,
  90. "tripleUps": 2,
  91. "doubleUps": 0,
  92. "baseMobTier": 1,
  93. "extraMobTier": 0,
  94. "props": {
  95. "viewerY": 0.75,
  96. "viewerColor": 2370433,
  97. "doorColor": 10110973,
  98. "chromaColor": 39679,
  99. "musicIntro": "music/prisonstart_intro.ogg",
  100. "musicLoop": "music/prisonstart_loop.ogg",
  101. "loadingColor": 464424,
  102. "loadingDescColor": 6652612
  103. },
  104. "specificSubBiome": [],
  105. "baseLootLevel": 1,
  106. "worldDepth": 0,
  107. "loreDescriptions": [
  108. {
  109. "text": "Dans l'échelle sociale de l'île, il y a les rats et les chiens et, juste en dessous, les prisonniers."
  110. },
  111. {
  112. "text": "Les prisonniers chanceux avaient une fenêtre dans leur cellule... Ils ont fini par respirer les cendres du Charnier."
  113. },
  114. {
  115. "text": "La prison est directement reliée à la cour extérieure. Les prisonniers ont le choix entre les rats et les corbeaux."
  116. }
  117. ],
  118. "__separator_group_ID": 0,
  119. "__separator_group_Name": "MainLevels",
  120. "__original_Index": 0
  121. }