16---Shield.json 1.4 KB

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  1. {
  2. "id": "Shield",
  3. "props": {
  4. "movePauseMul": 0,
  5. "bumpResistance": 0.3,
  6. "moveSpeedMul": 1,
  7. "directHitStunChance": 1,
  8. "disableEliteSidekicks": true
  9. },
  10. "skill": [
  11. {
  12. "id": "dash",
  13. "charge": 0.8,
  14. "coolDown": 3.6,
  15. "lockAiAfter": 0,
  16. "radius": 0,
  17. "allowSameSkillNearby": false,
  18. "ignoreGlobalCD": true,
  19. "props": {
  20. "distance": 8,
  21. "duration": 0.6,
  22. "stunTime": 1
  23. },
  24. "power": [
  25. 10
  26. ],
  27. "breachResistance": 0,
  28. "allowInAir": false,
  29. "disableAnnounce": false,
  30. "hitFrame": 0,
  31. "manual": false,
  32. "sfxCharge": "sfx/enm_charge.wav",
  33. "sfxRelease": "sfx/enm_shield_release.wav"
  34. }
  35. ],
  36. "index": 16,
  37. "group": 0,
  38. "life": [
  39. 100
  40. ],
  41. "weight": 20,
  42. "shards": 0,
  43. "genTags": 0,
  44. "minPfSize": 8,
  45. "name": "Porteur de bouclier",
  46. "score": 6,
  47. "maxPerRoom": 0,
  48. "canBeElite": true,
  49. "volteDelay": 0.6,
  50. "flesh1": 11493844,
  51. "flesh2": 12211505,
  52. "pfCost": 1.2,
  53. "icon": {
  54. "file": "cardIcons.png",
  55. "size": 24,
  56. "x": 44,
  57. "y": 71
  58. },
  59. "blueprints": [
  60. {
  61. "item": "Rampart",
  62. "rarity": "Rare"
  63. },
  64. {
  65. "item": "BloodShield",
  66. "rarity": "Rare"
  67. }
  68. ],
  69. "maxPerPlatform": 0,
  70. "metaItems": [],
  71. "__separator_group_ID": 0,
  72. "__separator_group_Name": "General",
  73. "__original_Index": 16
  74. }