12---Archer.json 3.1 KB

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  1. {
  2. "id": "Archer",
  3. "props": {
  4. "directHitStunChance": 1,
  5. "movePauseMul": 0,
  6. "disableEliteSidekicks": true
  7. },
  8. "skill": [
  9. {
  10. "id": "shoot",
  11. "charge": 0.9,
  12. "coolDown": 0.15,
  13. "power": [
  14. 12
  15. ],
  16. "props": {
  17. "canTriggerThroughWall": true
  18. },
  19. "lockAiAfter": 0,
  20. "radius": 0,
  21. "allowSameSkillNearby": false,
  22. "ignoreGlobalCD": false,
  23. "breachResistance": -1,
  24. "allowInAir": false,
  25. "disableAnnounce": false,
  26. "hitFrame": 26,
  27. "manual": false,
  28. "sfxCharge": "sfx/bow_charge1.wav",
  29. "sfxRelease": "sfx/bow_shot1.wav"
  30. },
  31. {
  32. "id": "ark1",
  33. "charge": 0.3,
  34. "coolDown": 0,
  35. "hitFrame": 26,
  36. "lockAiAfter": 0,
  37. "radius": 0,
  38. "breachResistance": -1,
  39. "disableAnnounce": false,
  40. "manual": true,
  41. "allowInAir": false,
  42. "allowSameSkillNearby": true,
  43. "ignoreGlobalCD": true,
  44. "props": {
  45. "canTriggerThroughWall": true,
  46. "count": 2
  47. },
  48. "power": [
  49. 8
  50. ],
  51. "sfxCharge": "sfx/bow_charge1.wav",
  52. "sfxRelease": "sfx/bow_shot1.wav"
  53. },
  54. {
  55. "id": "ark2",
  56. "charge": 0.3,
  57. "coolDown": 0,
  58. "hitFrame": 26,
  59. "lockAiAfter": 0,
  60. "radius": 0,
  61. "breachResistance": -1,
  62. "disableAnnounce": false,
  63. "manual": true,
  64. "allowInAir": false,
  65. "allowSameSkillNearby": true,
  66. "ignoreGlobalCD": true,
  67. "props": {
  68. "canTriggerThroughWall": true,
  69. "count": 2
  70. },
  71. "power": [
  72. 8
  73. ],
  74. "sfxCharge": "sfx/bow_charge1.wav",
  75. "sfxRelease": "sfx/bow_shot1.wav"
  76. },
  77. {
  78. "id": "swap",
  79. "charge": 0.5,
  80. "coolDown": 3.5,
  81. "hitFrame": 0,
  82. "lockAiAfter": 0,
  83. "radius": 0,
  84. "breachResistance": 0.85,
  85. "disableAnnounce": false,
  86. "manual": false,
  87. "allowInAir": false,
  88. "allowSameSkillNearby": false,
  89. "ignoreGlobalCD": false,
  90. "props": {},
  91. "sfxRelease": "sfx/enm_archer_tp1.wav"
  92. },
  93. {
  94. "id": "dodge",
  95. "charge": 0,
  96. "coolDown": 1,
  97. "hitFrame": 0,
  98. "lockAiAfter": 0.2,
  99. "radius": 0,
  100. "breachResistance": 1,
  101. "disableAnnounce": false,
  102. "manual": false,
  103. "allowInAir": false,
  104. "allowSameSkillNearby": false,
  105. "ignoreGlobalCD": false,
  106. "props": {},
  107. "sfxRelease": "sfx/enm_archer_dodge1.wav"
  108. }
  109. ],
  110. "index": 12,
  111. "group": 0,
  112. "weight": 15,
  113. "life": [
  114. 60
  115. ],
  116. "shards": 0,
  117. "genTags": 0,
  118. "minPfSize": 6,
  119. "name": "Archer mort-vivant",
  120. "score": 3,
  121. "maxPerRoom": 0,
  122. "canBeElite": true,
  123. "volteDelay": 0.5,
  124. "flesh1": 13668753,
  125. "flesh2": 4938373,
  126. "pfCost": 1,
  127. "icon": {
  128. "file": "cardIcons.png",
  129. "size": 24,
  130. "x": 58,
  131. "y": 13
  132. },
  133. "blueprints": [
  134. {
  135. "item": "CloseCombatBow",
  136. "rarity": "Uncommon"
  137. },
  138. {
  139. "item": "FrostBow",
  140. "rarity": "Rare"
  141. },
  142. {
  143. "item": "InfiniteBow",
  144. "rarity": "Legendary"
  145. }
  146. ],
  147. "maxPerPlatform": 0,
  148. "metaItems": [],
  149. "__separator_group_ID": 0,
  150. "__separator_group_Name": "General",
  151. "__original_Index": 12
  152. }