01---PrisonCourtyard.json 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139
  1. {
  2. "id": "PrisonCourtyard",
  3. "biome": "PrisonCourtyard2",
  4. "mobs": [
  5. {
  6. "mob": "ImmortalZombie",
  7. "quantityFactor": 4,
  8. "singleRoom": false,
  9. "minCombatRoomsBefore": 1,
  10. "props": {},
  11. "minDifficulty": 4
  12. },
  13. {
  14. "mob": "Hammer",
  15. "singleRoom": false,
  16. "quantityFactor": 1,
  17. "minCombatRoomsBefore": 1,
  18. "props": {},
  19. "minDifficulty": 4
  20. },
  21. {
  22. "mob": "KunaiMaster",
  23. "quantityFactor": 4,
  24. "singleRoom": false,
  25. "minCombatRoomsBefore": 1,
  26. "props": {},
  27. "packSize": [
  28. 1,
  29. 2
  30. ],
  31. "minDifficulty": 4
  32. },
  33. {
  34. "mob": "Grenader",
  35. "quantityFactor": 4,
  36. "singleRoom": false,
  37. "minCombatRoomsBefore": 1,
  38. "props": {},
  39. "minDifficulty": 4
  40. },
  41. {
  42. "mob": "ClusterGrenader",
  43. "quantityFactor": 5,
  44. "singleRoom": false,
  45. "minCombatRoomsBefore": 1,
  46. "props": {},
  47. "minDifficulty": 4
  48. },
  49. {
  50. "mob": "BatKamikaze",
  51. "quantityFactor": 6,
  52. "singleRoom": false,
  53. "minCombatRoomsBefore": 1,
  54. "props": {},
  55. "minDifficulty": 4
  56. },
  57. {
  58. "mob": "BatDasher",
  59. "quantityFactor": 3,
  60. "singleRoom": false,
  61. "minCombatRoomsBefore": 1,
  62. "props": {},
  63. "minDifficulty": 4
  64. },
  65. {
  66. "mob": "Runner",
  67. "quantityFactor": 2,
  68. "singleRoom": false,
  69. "minCombatRoomsBefore": 1,
  70. "props": {},
  71. "minDifficulty": 4
  72. },
  73. {
  74. "mob": "Shielder",
  75. "quantityFactor": 1,
  76. "singleRoom": false,
  77. "minCombatRoomsBefore": 1,
  78. "props": {},
  79. "minDifficulty": 4
  80. },
  81. {
  82. "mob": "Mage360",
  83. "quantityFactor": 4,
  84. "singleRoom": true,
  85. "minCombatRoomsBefore": 2,
  86. "props": {},
  87. "packSize": [
  88. 10,
  89. 20
  90. ],
  91. "minDifficulty": 4
  92. }
  93. ],
  94. "mobDensity": 1.1,
  95. "eliteWanderChance": 0.5,
  96. "eliteRoomChance": 0,
  97. "flags": 1,
  98. "lootFlags": 0,
  99. "specificLoots": [],
  100. "goldBonus": 0,
  101. "group": 0,
  102. "name": "Promenade des condamnés",
  103. "index": 1,
  104. "cellBonus": 0,
  105. "tripleUps": 1,
  106. "doubleUps": 2,
  107. "baseMobTier": 3,
  108. "props": {
  109. "timedDoor": 2.25,
  110. "timedBlueprint": "DashShield",
  111. "timedScrolls": 1,
  112. "wind": -2,
  113. "viewerY": 0.75,
  114. "viewerColor": 6666220,
  115. "doorColor": 65490,
  116. "zDoorColor": 15637011,
  117. "chromaColor": 65490,
  118. "musicLoop": "music/Promenade.ogg",
  119. "loadingColor": 1510715,
  120. "loadingDescColor": 6652612
  121. },
  122. "specificSubBiome": [],
  123. "baseLootLevel": 2,
  124. "worldDepth": 1,
  125. "loreDescriptions": [
  126. {
  127. "text": "C'est jamais bon signe quand ils vous envoient dans la cour. Ils ne sont pas nombreux à en revenir. Et quand on les revoit, ils ne sont plus jamais vraiment les mêmes..."
  128. },
  129. {
  130. "text": "L'ambiance champètre de la forêt a laissé place à une ambiance pour le moins... surprenante, disons."
  131. },
  132. {
  133. "text": "Depuis l'extérieur, on parvenait encore à entendre quelques sifflements d'oiseaux. Mais depuis quelques temps on entend plus que le croassement des corbeaux."
  134. }
  135. ],
  136. "__separator_group_ID": 0,
  137. "__separator_group_Name": "MainLevels",
  138. "__original_Index": 1
  139. }