{ "id": "PrisonCourtyard", "biome": "PrisonCourtyard2", "mobs": [ { "mob": "ImmortalZombie", "quantityFactor": 4, "singleRoom": false, "minCombatRoomsBefore": 1, "props": {}, "minDifficulty": 4 }, { "mob": "Hammer", "singleRoom": false, "quantityFactor": 1, "minCombatRoomsBefore": 1, "props": {}, "minDifficulty": 4 }, { "mob": "KunaiMaster", "quantityFactor": 4, "singleRoom": false, "minCombatRoomsBefore": 1, "props": {}, "packSize": [ 1, 2 ], "minDifficulty": 4 }, { "mob": "Grenader", "quantityFactor": 4, "singleRoom": false, "minCombatRoomsBefore": 1, "props": {}, "minDifficulty": 4 }, { "mob": "ClusterGrenader", "quantityFactor": 5, "singleRoom": false, "minCombatRoomsBefore": 1, "props": {}, "minDifficulty": 4 }, { "mob": "BatKamikaze", "quantityFactor": 6, "singleRoom": false, "minCombatRoomsBefore": 1, "props": {}, "minDifficulty": 4 }, { "mob": "BatDasher", "quantityFactor": 3, "singleRoom": false, "minCombatRoomsBefore": 1, "props": {}, "minDifficulty": 4 }, { "mob": "Runner", "quantityFactor": 2, "singleRoom": false, "minCombatRoomsBefore": 1, "props": {}, "minDifficulty": 4 }, { "mob": "Shielder", "quantityFactor": 1, "singleRoom": false, "minCombatRoomsBefore": 1, "props": {}, "minDifficulty": 4 }, { "mob": "Mage360", "quantityFactor": 4, "singleRoom": true, "minCombatRoomsBefore": 2, "props": {}, "packSize": [ 10, 20 ], "minDifficulty": 4 } ], "mobDensity": 1.1, "eliteWanderChance": 0.5, "eliteRoomChance": 0, "flags": 1, "lootFlags": 0, "specificLoots": [], "goldBonus": 0, "group": 0, "name": "Promenade des condamnés", "index": 1, "cellBonus": 0, "tripleUps": 1, "doubleUps": 2, "baseMobTier": 3, "props": { "timedDoor": 2.25, "timedBlueprint": "DashShield", "timedScrolls": 1, "wind": -2, "viewerY": 0.75, "viewerColor": 6666220, "doorColor": 65490, "zDoorColor": 15637011, "chromaColor": 65490, "musicLoop": "music/Promenade.ogg", "loadingColor": 1510715, "loadingDescColor": 6652612 }, "specificSubBiome": [], "baseLootLevel": 2, "worldDepth": 1, "loreDescriptions": [ { "text": "C'est jamais bon signe quand ils vous envoient dans la cour. Ils ne sont pas nombreux à en revenir. Et quand on les revoit, ils ne sont plus jamais vraiment les mêmes..." }, { "text": "L'ambiance champètre de la forêt a laissé place à une ambiance pour le moins... surprenante, disons." }, { "text": "Depuis l'extérieur, on parvenait encore à entendre quelques sifflements d'oiseaux. Mais depuis quelques temps on entend plus que le croassement des corbeaux." } ], "__separator_group_ID": 0, "__separator_group_Name": "MainLevels", "__original_Index": 1 }