function buildMainRooms() { Struct.createSpecificRoom("aEMEntrance") .setName("start") .chain(Struct.createSpecificRoom("aEMDoor1")); Struct.createRunicZDoor(Struct.createSpecificExit("PrisonStart", "aEMExit"), 4, Struct.allRooms); // Struct.createRunicZDoor(Struct.createExit("PrisonStart"), 4, Struct.allRooms); } function buildSecondaryRooms() { } function addTeleports() { } function buildTimedDoors() { } function finalize() { } function buildMobRoster(_mobList) { addMobRosterFrom("PrisonStart", _mobList); } function setLevelProps(_levelProps) { setLevelPropsFrom("PrisonStart", _levelProps); _levelProps.musicIntro = "music/ambiant2.ogg"; _levelProps.musicLoop = "music/ambiant2.ogg"; } function setLevelInfo(_levelInfo) { setLevelInfoFrom("PrisonStart", _levelInfo); _levelInfo.mobDensity = 0.0; _levelInfo.tripleUps = 0; _levelInfo.eliteRoomChance = 0; }