48---HoldShield.json 826 B

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  1. {
  2. "airControlAlways": true,
  3. "isACancel": true,
  4. "allowCrouch": false,
  5. "cannotBeCanceledByWeapon": true,
  6. "strikeChain": [
  7. {
  8. "charge": 0.37,
  9. "coolDown": 0,
  10. "lockCtrlAfter": 0,
  11. "hitFrame": 0,
  12. "area": {
  13. "width": 0,
  14. "height": 0,
  15. "offsetCaseX": 0,
  16. "offsetCaseY": 0,
  17. "shape": 0
  18. },
  19. "breachBonus": -1,
  20. "dynamicCharge": 1,
  21. "canCrit": false,
  22. "props": {
  23. "duration": 0.7
  24. },
  25. "sfxHit": "sfx/weapon_shield_block.wav",
  26. "sfxCharge": "sfx/weapon_shield_charge.wav",
  27. "power": [
  28. 40
  29. ],
  30. "sfxRelease": "sfx/active_phaser.wav"
  31. }
  32. ],
  33. "item": "HoldShield",
  34. "__separator_group_ID": -1,
  35. "__separator_group_Name": "",
  36. "__original_Index": 48
  37. }