00---PrisonStart.json 2.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119
  1. {
  2. "id": "PrisonStart",
  3. "biome": "PrisonCorrupt",
  4. "mobs": [
  5. {
  6. "mob": "Grenader",
  7. "singleRoom": false,
  8. "quantityFactor": 5,
  9. "minCombatRoomsBefore": 1,
  10. "props": {},
  11. "minDifficulty": 0,
  12. "maxDifficulty": 3
  13. },
  14. {
  15. "mob": "ClusterGrenader",
  16. "quantityFactor": 5,
  17. "singleRoom": false,
  18. "minCombatRoomsBefore": 1,
  19. "minDifficulty": 4,
  20. "props": {}
  21. },
  22. {
  23. "mob": "Shield",
  24. "singleRoom": false,
  25. "quantityFactor": 2,
  26. "minCombatRoomsBefore": 2,
  27. "props": {},
  28. "minDifficulty": 0
  29. },
  30. {
  31. "mob": "Mage360",
  32. "quantityFactor": 5,
  33. "singleRoom": false,
  34. "minCombatRoomsBefore": 0,
  35. "props": {},
  36. "minDifficulty": 1
  37. },
  38. {
  39. "mob": "FrostArcher",
  40. "singleRoom": false,
  41. "quantityFactor": 5,
  42. "minCombatRoomsBefore": 0,
  43. "props": {},
  44. "minDifficulty": 0,
  45. "maxDifficulty": 0
  46. },
  47. {
  48. "mob": "ImmortalZombie",
  49. "singleRoom": false,
  50. "quantityFactor": 15,
  51. "minCombatRoomsBefore": 0,
  52. "props": {},
  53. "minDifficulty": 0
  54. },
  55. {
  56. "mob": "VolteWarrior",
  57. "singleRoom": false,
  58. "quantityFactor": 5,
  59. "minCombatRoomsBefore": 0,
  60. "props": {},
  61. "minDifficulty": 0
  62. },
  63. {
  64. "mob": "SpiderHealer",
  65. "singleRoom": false,
  66. "quantityFactor": 1,
  67. "minCombatRoomsBefore": 0,
  68. "props": {},
  69. "minDifficulty": 0
  70. }
  71. ],
  72. "mobDensity": 0.8,
  73. "flags": 1,
  74. "group": 0,
  75. "name": "Quartier des prisonniers",
  76. "lootFlags": 4,
  77. "goldBonus": 0.15,
  78. "specificLoots": [
  79. {
  80. "kind": 2,
  81. "minDistToSpawn": 3
  82. }
  83. ],
  84. "eliteWanderChance": 0,
  85. "eliteRoomChance": 0.05,
  86. "index": 0,
  87. "cellBonus": 0,
  88. "tripleUps": 2,
  89. "doubleUps": 0,
  90. "baseMobTier": 1,
  91. "extraMobTier": 0,
  92. "props": {
  93. "viewerY": 0.75,
  94. "viewerColor": 2370433,
  95. "doorColor": 10110973,
  96. "chromaColor": 39679,
  97. "musicIntro": "music/prisonstart_intro.ogg",
  98. "musicLoop": "music/prisonstart_loop.ogg",
  99. "loadingColor": 464424,
  100. "loadingDescColor": 6652612
  101. },
  102. "specificSubBiome": [],
  103. "baseLootLevel": 1,
  104. "worldDepth": 0,
  105. "loreDescriptions": [
  106. {
  107. "text": "Dans l'échelle sociale de l'île, il y a les rats et les chiens et, juste en dessous, les prisonniers."
  108. },
  109. {
  110. "text": "Les prisonniers chanceux avaient une fenêtre dans leur cellule... Ils ont fini par respirer les cendres du Charnier."
  111. },
  112. {
  113. "text": "La prison est directement reliée à la cour extérieure. Les prisonniers ont le choix entre les rats et les corbeaux."
  114. }
  115. ],
  116. "__separator_group_ID": 0,
  117. "__separator_group_Name": "MainLevels",
  118. "__original_Index": 0
  119. }