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- var g_exit = "courtyard";
- function buildMainRooms() {
- Struct.createRoomWithType("Entrance").setName("start")
- .chain(Struct.createSpecificRoom("aPStarters").setName("starters"))
- .chain(Struct.createSpecificRoom("aPFlaskRoom").setName("flask"))
- .chain(Struct.createSpecificExit(g_exit, "aPExit").setTitleAndColor("Desolated Courtyard", 144411));
- Struct.getRoomByName("flask").addChild(Struct.createSpecificRoom("aPFogger").setName("special_fogger"));
- Struct.createSpecificRoom("aPInvisPuzzle").addAfter("special_fogger");
- Struct.createSpecificRoom("aPCursedSword").branchBetween("starters", "flask").setName("special_cs");
- Struct.createSpecificRoom("aPTreasure").branchBetween("starters", "flask").setName("special_t");
- for(i in 0...5) {
- Struct.createRoomWithTypeFromGroup("Combat", "alaahPrison").addBetween("starters", "flask");
- }
- for(i in 0...3) {
- Struct.createRoomWithTypeFromGroup("Combat", "alaahPrison").addBetweenMultipleEnds("starters", ["special_cs", "special_t"]);
- }
- }
- function buildSecondaryRooms() {
- }
- function addTeleports() {
- var rooms = Struct.allRooms.filter(function(room) {
- return room.type == "Combat" && room.name != "aPFlaskRoom";
- });
- for(room in rooms) {
- if(room.childrenCount >= 1 && room.calcTypeDistance("Teleport", true) > 3) {
- Struct.createTeleportBefore(room);
- }
- }
- }
- function buildTimedDoors() {}
- function finalize() {
- if(Meta.hasMetaRune("LadderKey")) {
- Struct.createSpecificRoom("aPLock").addAfter("starters");
- } else if(!Meta.hasMetaRune("WallJumpKey")) {
- Struct.createSpecificRoom("aPWallJump").addAfter("starters");
- }
- }
- function buildMobRoster(_mobList) {
- addMobRosterFrom("PrisonStart", _mobList);
- }
- function setLevelProps(_levelProps) {
- setLevelPropsFrom("PrisonStart", _levelProps);
- _levelProps.wind = 0.0;
- _levelProps.musicIntro = "music/prisonstart_loop.ogg";
- _levelProps.musicLoop = "music/prisonstart_loop.ogg";
- }
- function setLevelInfo(_levelInfo) {
- setLevelInfoFrom("PrisonStart", _levelInfo);
- _levelInfo.baseLootLevel = 1;
- _levelInfo.baseMobTier = 1;
- _levelInfo.biome = "PrisonStart";
- _levelInfo.cellBonus = 0.0;
- _levelInfo.doubleUps = 0;
- _levelInfo.eliteRoomChance = 0;
- _levelInfo.eliteWanderChance = 0;
- _levelInfo.extraMobTier = 0;
- _levelInfo.flags = 1;
- _levelInfo.goldBonus = 0;
- _levelInfo.mobDensity = 0.7;
- _levelInfo.name = "Decayed Quarters";
- _levelInfo.tripleUps = 2;
- }
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