01---PrisonCourtyard.json 3.2 KB

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  1. {
  2. "id": "PrisonCourtyard",
  3. "biome": "PrisonCourtyard2",
  4. "mobs": [
  5. {
  6. "mob": "GoldEater",
  7. "quantityFactor": 4,
  8. "singleRoom": false,
  9. "minCombatRoomsBefore": 0,
  10. "props": {},
  11. "minDifficulty": 0,
  12. "maxDifficulty": 3
  13. },
  14. {
  15. "mob": "Ninja",
  16. "quantityFactor": 3,
  17. "singleRoom": false,
  18. "minCombatRoomsBefore": 0,
  19. "minDifficulty": 4,
  20. "props": {},
  21. "packSize": [
  22. 1,
  23. 2
  24. ]
  25. },
  26. {
  27. "mob": "Blazer",
  28. "quantityFactor": 2,
  29. "singleRoom": false,
  30. "minCombatRoomsBefore": 0,
  31. "minDifficulty": 4,
  32. "props": {},
  33. "packSize": [
  34. 2,
  35. 3
  36. ]
  37. },
  38. {
  39. "mob": "Grenader",
  40. "quantityFactor": 4,
  41. "singleRoom": false,
  42. "minCombatRoomsBefore": 0,
  43. "props": {},
  44. "minDifficulty": 0,
  45. "maxDifficulty": 0
  46. },
  47. {
  48. "mob": "ClusterGrenader",
  49. "quantityFactor": 5,
  50. "singleRoom": false,
  51. "minCombatRoomsBefore": 0,
  52. "minDifficulty": 1,
  53. "props": {}
  54. },
  55. {
  56. "mob": "BatKamikaze",
  57. "quantityFactor": 4,
  58. "singleRoom": false,
  59. "minCombatRoomsBefore": 0,
  60. "minDifficulty": 1,
  61. "props": {}
  62. },
  63. {
  64. "mob": "BatDasher",
  65. "quantityFactor": 3,
  66. "singleRoom": false,
  67. "minCombatRoomsBefore": 0,
  68. "props": {},
  69. "minDifficulty": 0
  70. },
  71. {
  72. "mob": "Runner",
  73. "quantityFactor": 2,
  74. "singleRoom": false,
  75. "minCombatRoomsBefore": 0,
  76. "props": {},
  77. "minDifficulty": 0
  78. },
  79. {
  80. "mob": "Shielder",
  81. "quantityFactor": 1,
  82. "singleRoom": false,
  83. "minCombatRoomsBefore": 1,
  84. "props": {},
  85. "minDifficulty": 0
  86. },
  87. {
  88. "mob": "Hammer",
  89. "quantityFactor": 2,
  90. "singleRoom": false,
  91. "minCombatRoomsBefore": 1,
  92. "props": {},
  93. "minDifficulty": 0
  94. }
  95. ],
  96. "mobDensity": 1.1,
  97. "eliteWanderChance": 0.5,
  98. "eliteRoomChance": 0,
  99. "flags": 13,
  100. "lootFlags": 0,
  101. "specificLoots": [],
  102. "goldBonus": 0,
  103. "group": 0,
  104. "name": "Corrupted Courtyard",
  105. "index": 1,
  106. "cellBonus": 0,
  107. "tripleUps": 1,
  108. "doubleUps": 2,
  109. "baseMobTier": 3,
  110. "props": {
  111. "timedDoor": 2,
  112. "timedBlueprint": "DashShield",
  113. "timedScrolls": 1,
  114. "wind": -2,
  115. "viewerY": 0.75,
  116. "viewerColor": 6666220,
  117. "doorColor": 65490,
  118. "zDoorColor": 15637011,
  119. "chromaColor": 65490,
  120. "musicLoop": "music/Promenade.ogg",
  121. "loadingColor": 1510715,
  122. "loadingDescColor": 6652612
  123. },
  124. "specificSubBiome": [],
  125. "baseLootLevel": 2,
  126. "worldDepth": 1,
  127. "loreDescriptions": [
  128. {
  129. "text": "C'est jamais bon signe quand ils vous envoient dans la cour. Ils ne sont pas nombreux à en revenir. Et quand on les revoit, ils ne sont plus jamais vraiment les mêmes..."
  130. },
  131. {
  132. "text": "L'ambiance champètre de la forêt a laissé place à une ambiance pour le moins... surprenante, disons."
  133. },
  134. {
  135. "text": "Depuis l'extérieur, on parvenait encore à entendre quelques sifflements d'oiseaux. Mais depuis quelques temps on entend plus que le croassement des corbeaux."
  136. }
  137. ],
  138. "__separator_group_ID": 0,
  139. "__separator_group_Name": "MainLevels",
  140. "__original_Index": 1
  141. }