38---Behemoth.json 3.0 KB

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  1. {
  2. "id": "Behemoth",
  3. "score": 20,
  4. "canBeElite": false,
  5. "minPfSize": 0,
  6. "pfCost": 1,
  7. "maxPerRoom": 0,
  8. "maxPerPlatform": 0,
  9. "props": {
  10. "bumpResistance": 0.9,
  11. "climbEndDist": 4,
  12. "movePauseMul": 5.2,
  13. "cellLoot": 0
  14. },
  15. "skill": [
  16. {
  17. "id": "cc",
  18. "charge": 0.2,
  19. "coolDown": 0.5,
  20. "props": {},
  21. "radius": 2,
  22. "power": [
  23. 20
  24. ],
  25. "lockAiAfter": 0,
  26. "allowSameSkillNearby": true,
  27. "ignoreGlobalCD": false,
  28. "breachResistance": 10,
  29. "allowInAir": false,
  30. "disableAnnounce": false,
  31. "hitFrame": 6,
  32. "manual": false,
  33. "sfxCharge": "sfx/ree.wav",
  34. "sfxRelease": "sfx/enm_behemoth_cc_release.wav"
  35. },
  36. {
  37. "id": "shockWave",
  38. "charge": 0.6,
  39. "coolDown": 2.5,
  40. "props": {
  41. "distance": 99
  42. },
  43. "power": [
  44. 14
  45. ],
  46. "lockAiAfter": 0,
  47. "radius": 0,
  48. "allowSameSkillNearby": false,
  49. "ignoreGlobalCD": false,
  50. "breachResistance": 10,
  51. "allowInAir": false,
  52. "disableAnnounce": false,
  53. "hitFrame": 3,
  54. "manual": false,
  55. "sfxCharge": "sfx/ree.wav",
  56. "sfxRelease": "sfx/enm_behemoth_shockw_release.wav"
  57. },
  58. {
  59. "id": "jump",
  60. "charge": 0.25,
  61. "coolDown": 2,
  62. "lockAiAfter": 0,
  63. "radius": 0,
  64. "breachResistance": 10,
  65. "disableAnnounce": false,
  66. "allowInAir": false,
  67. "allowSameSkillNearby": false,
  68. "ignoreGlobalCD": false,
  69. "props": {
  70. "x": 0.55,
  71. "y": 0.3,
  72. "distance": 10
  73. },
  74. "power": [
  75. 40
  76. ],
  77. "hitFrame": 0,
  78. "manual": false,
  79. "sfxCharge": "sfx/ree.wav",
  80. "sfxRelease": "sfx/jump.wav"
  81. },
  82. {
  83. "id": "blazeArmor",
  84. "charge": 0.1,
  85. "coolDown": 8,
  86. "lockAiAfter": 0,
  87. "radius": 0,
  88. "breachResistance": 10,
  89. "disableAnnounce": false,
  90. "allowInAir": false,
  91. "allowSameSkillNearby": false,
  92. "ignoreGlobalCD": false,
  93. "props": {
  94. "distance": 4,
  95. "duration": 3
  96. },
  97. "hitFrame": 6,
  98. "manual": false,
  99. "sfxCharge": "sfx/enm_behemoth_auracharge.wav",
  100. "sfxRelease": "sfx/ree.wav"
  101. }
  102. ],
  103. "genTags": 4,
  104. "blueprints": [
  105. {
  106. "item": "CrossBow",
  107. "rarity": "Always"
  108. },
  109. {
  110. "rarity": "Always",
  111. "item": "ImpaleSpear"
  112. },
  113. {
  114. "rarity": "Always",
  115. "item": "P_ManyMobsAround"
  116. },
  117. {
  118. "rarity": "Always",
  119. "item": "P_NoMobAround"
  120. },
  121. {
  122. "rarity": "Always",
  123. "item": "P_Curse"
  124. }
  125. ],
  126. "index": 38,
  127. "group": 0,
  128. "icon": {
  129. "file": "cardIcons.png",
  130. "size": 24,
  131. "x": 47,
  132. "y": 23
  133. },
  134. "name": "Angry module manufacturers 愤怒的改装制造商",
  135. "glowInnerColor": 16252925,
  136. "glowOuterColor": 1419509,
  137. "flesh1": 3538175,
  138. "flesh2": 2909172,
  139. "life": [
  140. 12000
  141. ],
  142. "weight": 200,
  143. "metaItems": [
  144. {
  145. "item": "ScoringKey",
  146. "minDifficulty": 0
  147. }
  148. ],
  149. "__separator_group_ID": 0,
  150. "__separator_group_Name": "General",
  151. "__original_Index": 38
  152. }