Allah 6 years ago
parent
commit
6f6a062d79

+ 16 - 16
CDB/biome/14---PrisonCourtyard2.json

@@ -1,15 +1,15 @@
 {
   "id": "PrisonCourtyard2",
   "atlasName": "prisonCourtyard_L2",
-  "ambient": 5242896,
-  "celShadow": 3873049,
-  "smoke": 31788,
+  "ambient": 1841688,
+  "celShadow": 1841688,
+  "smoke": 1841688,
   "water": 14671319,
-  "fog": 1775399,
-  "fogScale": 0.7,
+  "fog": 1841688,
+  "fogScale": 0.4,
   "vegetation": 1.0,
   "floorStamps": 1,
-  "floorJunkDensity": 0.8,
+  "floorJunkDensity": 1.0,
   "wallJunkDensity": 0.15,
   "layers": [
     {
@@ -59,29 +59,29 @@
   "lightColors": [
     {
       "conf": "Hero",
-      "color": 6634265
+      "color": 16777215
     },
     {
       "conf": "Lantern",
-      "color": 11087872
+      "color": 16777215
     },
     {
       "conf": "Candle",
-      "color": 11087872
+      "color": 16777215
     },
     {
       "conf": "Torch",
-      "color": 11087872
+      "color": 16777215
     }
   ],
-  "cloud": 13056812,
-  "waterLight": 6352673,
+  "cloud": 1841688,
+  "waterLight": 16777215,
   "smokeShader": {
     "mode": 2,
-    "power": 1,
-    "speed": 0.05,
+    "power": 1.25,
+    "speed": 3.2,
     "contrib": 1,
-    "alpha": 0.4
+    "alpha": 0.15
   },
   "reverbKind": 7,
   "reverbMix": 0.15,
@@ -92,7 +92,7 @@
     "lensDustBigAlpha": 2.5,
     "lensDustSmallAlpha": 3
   },
-  "scatterConf": "Sky2",
+  "scatterConf": "Moon",
   "oneWayOpaque": false,
   "uiProps": {
     "alphaBlack": 0.5,

+ 3 - 3
CDB/level/MainLevels/01---PrisonCourtyard.json

@@ -114,9 +114,9 @@
     "wind": -2,
     "viewerY": 0.75,
     "viewerColor": 6666220,
-    "doorColor": 65490,
-    "zDoorColor": 15637011,
-    "chromaColor": 65490,
+    "doorColor": 0,
+    "zDoorColor": 0,
+    "chromaColor": 0,
     "musicLoop": "music/Promenade.ogg",
     "loadingColor": 1510715,
     "loadingDescColor": 6652612

+ 33 - 0
CDB/level/Transition/23---T_Courtyard.json

@@ -0,0 +1,33 @@
+{
+  "id": "T_Courtyard",
+  "biome": "PrisonStart",
+  "mobs": [],
+  "mobDensity": 0,
+  "eliteWanderChance": 0,
+  "eliteRoomChance": 0,
+  "flags": 0,
+  "lootFlags": 27,
+  "specificLoots": [],
+  "goldBonus": 0,
+  "group": 1,
+  "transitionTo": "PrisonCourtyard",
+  "index": 23,
+  "cellBonus": 0,
+  "tripleUps": 0,
+  "doubleUps": 0,
+  "baseMobTier": 1,
+  "props": {
+    "viewerY": 0.75,
+    "musicLoop": "music/dc_colletor2.ogg",
+    "loadingColor": 598322,
+    "loadingDescColor": 6652612
+  },
+  "specificSubBiome": [],
+  "baseLootLevel": 2,
+  "worldDepth": 0,
+  "loreDescriptions": [],
+  "name": "Passage to the Corrupted Courtyard",
+  "__separator_group_ID": 1,
+  "__separator_group_Name": "Transition",
+  "__original_Index": 23
+}

+ 31 - 0
CDB/level/Transition/25---T_PrisonDepths.json

@@ -0,0 +1,31 @@
+{
+  "id": "T_PrisonDepths",
+  "biome": "PrisonCorrupt",
+  "mobs": [],
+  "mobDensity": 0,
+  "flags": 0,
+  "lootFlags": 27,
+  "specificLoots": [],
+  "goldBonus": 0,
+  "group": 1,
+  "transitionTo": "PrisonDepths",
+  "eliteWanderChance": 0,
+  "eliteRoomChance": 0,
+  "index": 25,
+  "cellBonus": 0,
+  "tripleUps": 0,
+  "doubleUps": 0,
+  "baseMobTier": 5,
+  "props": {
+    "musicLoop": "music/dc_colletor2.ogg",
+    "viewerOffsetX": -1
+  },
+  "specificSubBiome": [],
+  "baseLootLevel": 4,
+  "worldDepth": 1,
+  "loreDescriptions": [],
+  "name": "Passage vers la Prison corrompue",
+  "__separator_group_ID": 1,
+  "__separator_group_Name": "Transition",
+  "__original_Index": 25
+}

+ 31 - 0
CDB/level/Transition/26---T_Roof.json

@@ -0,0 +1,31 @@
+{
+  "id": "T_Roof",
+  "biome": "PrisonRoofCorrupt",
+  "mobs": [],
+  "mobDensity": 0,
+  "eliteWanderChance": 0,
+  "eliteRoomChance": 0,
+  "flags": 512,
+  "lootFlags": 27,
+  "specificLoots": [],
+  "goldBonus": 0,
+  "group": 1,
+  "transitionTo": "PrisonRoof",
+  "index": 26,
+  "cellBonus": 0,
+  "tripleUps": 0,
+  "doubleUps": 0,
+  "baseMobTier": 6,
+  "props": {
+    "viewerY": 0.75,
+    "musicLoop": "music/dc_colletor2.ogg"
+  },
+  "specificSubBiome": [],
+  "baseLootLevel": 3,
+  "worldDepth": 1,
+  "loreDescriptions": [],
+  "name": "Passage to the Corrupted Ramparts",
+  "__separator_group_ID": 1,
+  "__separator_group_Name": "Transition",
+  "__original_Index": 26
+}

+ 2 - 2
CDB/level/Transition/28---T_OssuaryAfterPrison.json

@@ -1,6 +1,6 @@
 {
   "id": "T_OssuaryAfterPrison",
-  "biome": "Ossuary",
+  "biome": "PrisonRoofCorrupt",
   "mobs": [],
   "cellBonus": 0,
   "mobDensity": 0,
@@ -24,7 +24,7 @@
   "baseLootLevel": 4,
   "worldDepth": 1,
   "loreDescriptions": [],
-  "name": "Passage vers le Charnier",
+  "name": "Passage to the Corrupted Ramparts",
   "__separator_group_ID": 1,
   "__separator_group_Name": "Transition",
   "__original_Index": 28

File diff suppressed because it is too large
+ 682 - 682
PAK/atlas/prisonCourtyard_L2.atlas


BIN
PAK/atlas/prisonCourtyard_L2.png


BIN
PAK/atlas/prisonCourtyard_L2_n.png


+ 4 - 0
changelog.txt

@@ -1,3 +1,7 @@
+v1.2:
+new beautiful courtyard
+some fixes to transitions
+
 v1.1.1:
 added scaling&icon to bulletkiller
 spikes to the left now working as intended