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@@ -0,0 +1,149 @@
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+{
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+ "id": "Ossuary",
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+ "biome": "Ossuary",
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+ "mobs": [
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+ {
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+ "mob": "Comboter",
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+ "quantityFactor": 0.4,
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+ "singleRoom": false,
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+ "minCombatRoomsBefore": 0,
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+ "maxCombatRoomsBefore": 0,
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+ "props": {},
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+ "minDifficulty": 0
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+ },
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+ {
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+ "mob": "Shocker",
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+ "quantityFactor": 0.3,
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+ "singleRoom": false,
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+ "minCombatRoomsBefore": 0,
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+ "maxCombatRoomsBefore": 0,
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+ "props": {},
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+ "minDifficulty": 0
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+ },
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+ {
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+ "mob": "Zombie",
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+ "quantityFactor": 0.4,
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+ "singleRoom": false,
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+ "minCombatRoomsBefore": 0,
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+ "maxCombatRoomsBefore": 0,
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+ "props": {},
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+ "minDifficulty": 0
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+ },
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+ {
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+ "mob": "Spawner",
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+ "singleRoom": false,
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+ "quantityFactor": 1,
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+ "minCombatRoomsBefore": 1,
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+ "props": {},
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+ "minDifficulty": 0
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+ },
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+ {
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+ "mob": "Shocker",
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+ "singleRoom": false,
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+ "quantityFactor": 1,
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+ "minCombatRoomsBefore": 3,
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+ "props": {},
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+ "minDifficulty": 0
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+ },
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+ {
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+ "mob": "Shield",
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+ "singleRoom": false,
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+ "quantityFactor": 1,
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+ "minCombatRoomsBefore": 1,
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+ "props": {},
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+ "minDifficulty": 0
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+ },
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+ {
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+ "mob": "Spinner",
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+ "quantityFactor": 1.5,
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+ "singleRoom": false,
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+ "minCombatRoomsBefore": 3,
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+ "props": {},
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+ "minDifficulty": 0
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+ },
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+ {
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+ "mob": "Comboter",
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+ "singleRoom": false,
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+ "quantityFactor": 1,
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+ "minCombatRoomsBefore": 2,
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+ "props": {},
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+ "minDifficulty": 0
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+ },
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+ {
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+ "mob": "SpikedSatyr",
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+ "singleRoom": false,
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+ "quantityFactor": 2,
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+ "minCombatRoomsBefore": 1,
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+ "props": {},
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+ "minDifficulty": 0
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+ },
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+ {
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+ "mob": "Ninja",
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+ "quantityFactor": 3,
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+ "singleRoom": false,
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+ "minCombatRoomsBefore": 1,
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+ "minDifficulty": 1,
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+ "props": {}
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+ },
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+ {
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+ "mob": "Zombie",
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+ "quantityFactor": 4,
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+ "singleRoom": false,
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+ "minCombatRoomsBefore": 1,
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+ "props": {},
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+ "minDifficulty": 0,
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+ "maxDifficulty": 0
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+ },
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+ {
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+ "mob": "LavaWorm",
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+ "quantityFactor": 4,
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+ "singleRoom": false,
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+ "minCombatRoomsBefore": 1,
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+ "props": {}
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+ }
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+ ],
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+ "mobDensity": 1.1,
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+ "flags": 0,
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+ "group": 0,
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+ "name": "Charnier",
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+ "lootFlags": 0,
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+ "goldBonus": -0.15,
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+ "specificLoots": [],
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+ "eliteWanderChance": 0.2,
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+ "eliteRoomChance": 0.8,
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+ "index": 5,
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+ "cellBonus": 0.8,
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+ "tripleUps": 3,
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+ "doubleUps": 1,
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+ "baseMobTier": 8,
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+ "props": {
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+ "timedDoor": 8,
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+ "timedBlueprint": "LongBow",
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+ "timedScrolls": 1,
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+ "viewerY": -0.5,
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+ "viewerColor": 7878920,
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+ "doorColor": 10951708,
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+ "chromaColor": 16711680,
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+ "musicLoop": "music/Ossuary.ogg",
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+ "loadingColor": 1640982,
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+ "loadingDescColor": 12871013
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+ },
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+ "extraMobTier": 2,
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+ "specificSubBiome": [],
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+ "baseLootLevel": 4,
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+ "worldDepth": 2,
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+ "loreDescriptions": [
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+ {
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+ "text": "Après les émeutes de la Nuit Sanglante, les gardiens ont décidé de condamner toute une aile de la prison pour y balancer les corps."
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+ },
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+ {
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+ "text": "Une épaisse couche de cendre à recouvert les murs de cet endroit. La crasse s'est déposée jusque dans les moindres recoins."
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+ },
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+ {
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+ "text": "Un des pires endroits de l'île... Ou l'un des plus sûrs, selon certains."
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+ }
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+ ],
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+ "__separator_group_ID": 0,
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+ "__separator_group_Name": "MainLevels",
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+ "__original_Index": 5
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+}
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