{
  "id": "PrisonStart",
  "biome": "PrisonCorrupt",
  "mobs": [
    {
      "mob": "Grenader",
      "singleRoom": false,
      "quantityFactor": 5,
      "minCombatRoomsBefore": 1,
      "props": {},
      "minDifficulty": 0,
      "maxDifficulty": 3
    },
    {
      "mob": "ClusterGrenader",
      "quantityFactor": 5,
      "singleRoom": false,
      "minCombatRoomsBefore": 1,
      "minDifficulty": 4,
      "props": {}
    },
    {
      "mob": "Shield",
      "singleRoom": false,
      "quantityFactor": 2,
      "minCombatRoomsBefore": 2,
      "props": {},
      "minDifficulty": 0
    },
    {
      "mob": "Mage360",
      "quantityFactor": 5,
      "singleRoom": false,
      "minCombatRoomsBefore": 0,
      "props": {},
      "minDifficulty": 1
    },
    {
      "mob": "FrostArcher",
      "singleRoom": false,
      "quantityFactor": 5,
      "minCombatRoomsBefore": 0,
      "props": {},
      "minDifficulty": 0,
      "maxDifficulty": 0
    },
    {
      "mob": "ImmortalZombie",
      "singleRoom": false,
      "quantityFactor": 15,
      "minCombatRoomsBefore": 0,
      "props": {},
      "minDifficulty": 0
    },
    {
      "mob": "VolteWarrior",
      "singleRoom": false,
      "quantityFactor": 5,
      "minCombatRoomsBefore": 0,
      "props": {},
      "minDifficulty": 0
    },
    {
      "mob": "SpiderHealer",
      "singleRoom": false,
      "quantityFactor": 1,
      "minCombatRoomsBefore": 0,
      "props": {},
      "minDifficulty": 0
    }
  ],
  "mobDensity": 0.8,
  "flags": 1,
  "group": 0,
  "name": "Quartier des prisonniers",
  "lootFlags": 4,
  "goldBonus": 0.15,
  "specificLoots": [
    {
      "kind": 2,
      "minDistToSpawn": 3
    }
  ],
  "eliteWanderChance": 0,
  "eliteRoomChance": 0.05,
  "index": 0,
  "cellBonus": 0,
  "tripleUps": 2,
  "doubleUps": 0,
  "baseMobTier": 1,
  "extraMobTier": 0,
  "props": {
    "viewerY": 0.75,
    "viewerColor": 2370433,
    "doorColor": 10110973,
    "chromaColor": 39679,
    "musicIntro": "music/prisonstart_intro.ogg",
    "musicLoop": "music/prisonstart_loop.ogg",
    "loadingColor": 464424,
    "loadingDescColor": 6652612
  },
  "specificSubBiome": [],
  "baseLootLevel": 1,
  "worldDepth": 0,
  "loreDescriptions": [
    {
      "text": "Dans l'échelle sociale de l'île, il y a les rats et les chiens et, juste en dessous, les prisonniers."
    },
    {
      "text": "Les prisonniers chanceux avaient une fenêtre dans leur cellule... Ils ont fini par respirer les cendres du Charnier."
    },
    {
      "text": "La prison est directement reliée à la cour extérieure. Les prisonniers ont le choix entre les rats et les corbeaux."
    }
  ],
  "__separator_group_ID": 0,
  "__separator_group_Name": "MainLevels",
  "__original_Index": 0
}