alaah 6 years ago
parent
commit
c534e6c39a
2 changed files with 2 additions and 1 deletions
  1. 1 1
      public/index.html
  2. 1 0
      public/script.js

+ 1 - 1
public/index.html

@@ -117,7 +117,7 @@
         <div class="walloftext">Mob HP/damage values are calculated according to your stats once you enter a level. When you collect new scrolls in the level, mob values aren't updated but the player's getting stronger. To counteract this, the game strengthens the mobs relatively to the room's distance from the level entrance. Longer levels are more affected (Ancient Sewers the most), while boss rooms aren't.
     </div>
     <footer>
-        v1.02
+        v1.03
     </footer>
   </body>
 </html>

+ 1 - 0
public/script.js

@@ -168,6 +168,7 @@ function init() {
 function reset() {
     document.getElementById('frm').reset();
     document.getElementById('result').innerHTML = '—';
+    document.getElementById('capdiv').style.display = "none";
     stats = [1, 1, 1];
     diff = 0;
     mob = -1;