alaah 6 years ago
parent
commit
26ed464768
1 changed files with 2 additions and 2 deletions
  1. 2 2
      public/index.html

+ 2 - 2
public/index.html

@@ -106,7 +106,7 @@
         <div class="yay" id="capdiv" style="display: none;">Damage cap: <span id="hardcap">-</span></div>
         <div class="yay" id="capdiv" style="display: none;">Damage cap: <span id="hardcap">-</span></div>
 
 
         <h2 style="margin-top: 50px;">What am I looking at?</h2>
         <h2 style="margin-top: 50px;">What am I looking at?</h2>
-        <div class="walloftext">A calculator for hidden HP scaling of Dead Cells mobs.</div>
+        <div class="walloftext">A calculator for hidden HP scaling of Dead Cells mobs. You can see how many hitpoints a Running Zombie would theoretically have in the Clock Room et cetera.</div>
 
 
         <h2>How accurate is this?</h2>
         <h2>How accurate is this?</h2>
         <div class="walloftext">No idea. This game's scaling is ugly dark magic. This thingy uses the following formula deduced from the truelle gamefiles which may or may not be incomplete/incorrect:</div>
         <div class="walloftext">No idea. This game's scaling is ugly dark magic. This thingy uses the following formula deduced from the truelle gamefiles which may or may not be incomplete/incorrect:</div>
@@ -117,7 +117,7 @@
         <div class="walloftext">Mob HP/damage values are calculated according to your stats once you enter a level. When you collect new scrolls in the level, mob values aren't updated but the player's getting stronger. To counteract this, the game strengthens the mobs relatively to the room's distance from the level entrance. Longer levels are more affected (Ancient Sewers the most), while boss rooms aren't.
         <div class="walloftext">Mob HP/damage values are calculated according to your stats once you enter a level. When you collect new scrolls in the level, mob values aren't updated but the player's getting stronger. To counteract this, the game strengthens the mobs relatively to the room's distance from the level entrance. Longer levels are more affected (Ancient Sewers the most), while boss rooms aren't.
     </div>
     </div>
     <footer>
     <footer>
-        v1.01
+        v1.02
     </footer>
     </footer>
   </body>
   </body>
 </html>
 </html>