42---KingsHand.json 9.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423
  1. {
  2. "id": "KingsHand",
  3. "score": 100,
  4. "canBeElite": false,
  5. "minPfSize": 0,
  6. "pfCost": 1,
  7. "maxPerRoom": 0,
  8. "maxPerPlatform": 0,
  9. "props": {
  10. "moveSpeedMul": 1.4,
  11. "movePauseMul": 0,
  12. "bumpResistance": 0.9,
  13. "dmgSoftCap": [
  14. 0,
  15. 0.05
  16. ]
  17. },
  18. "skill": [
  19. {
  20. "id": "parry",
  21. "charge": 0,
  22. "coolDown": 4,
  23. "hitFrame": 0,
  24. "lockAiAfter": 0,
  25. "radius": 0,
  26. "breachResistance": 1,
  27. "disableAnnounce": false,
  28. "manual": true,
  29. "allowInAir": false,
  30. "allowSameSkillNearby": false,
  31. "ignoreGlobalCD": true,
  32. "props": {
  33. "distance": 5,
  34. "duration": 0.4
  35. },
  36. "chargeAnim": "runShieldLoad"
  37. },
  38. {
  39. "id": "ccHeavy1",
  40. "charge": 0.9,
  41. "coolDown": 0,
  42. "hitFrame": 13,
  43. "lockAiAfter": 0.7,
  44. "radius": 0,
  45. "breachResistance": 1,
  46. "disableAnnounce": false,
  47. "manual": true,
  48. "allowInAir": true,
  49. "allowSameSkillNearby": false,
  50. "ignoreGlobalCD": true,
  51. "props": {
  52. "distance": 7,
  53. "height": 6.5
  54. },
  55. "chargeAnim": "atkLoadD",
  56. "execAnim": "atkD",
  57. "power": [
  58. 17
  59. ],
  60. "sfxCharge": "sfx/enm_hand_cccharge1.wav",
  61. "sfxRelease": "sfx/enm_hand_ccrelease1.wav"
  62. },
  63. {
  64. "id": "ccStomp1",
  65. "charge": 0.4,
  66. "coolDown": 0,
  67. "power": [
  68. 10
  69. ],
  70. "radius": 0,
  71. "props": {
  72. "distance": 9
  73. },
  74. "lockAiAfter": 0.25,
  75. "allowSameSkillNearby": false,
  76. "ignoreGlobalCD": true,
  77. "breachResistance": 1,
  78. "allowInAir": true,
  79. "disableAnnounce": false,
  80. "hitFrame": 4,
  81. "manual": true,
  82. "sfxCharge": "sfx/enm_hand_hum.wav",
  83. "sfxRelease": "sfx/enm_hand_prejumpcharge.wav",
  84. "execAnim": "atkC",
  85. "chargeAnim": "atkLoadC"
  86. },
  87. {
  88. "id": "ccStomp2",
  89. "charge": 0.5,
  90. "coolDown": 0,
  91. "hitFrame": 15,
  92. "lockAiAfter": 1,
  93. "radius": 0,
  94. "breachResistance": 1,
  95. "disableAnnounce": true,
  96. "manual": true,
  97. "allowInAir": true,
  98. "allowSameSkillNearby": false,
  99. "ignoreGlobalCD": true,
  100. "props": {
  101. "effectCD": 1.5,
  102. "bump": 0.9,
  103. "tick": 0.12,
  104. "speed": 2,
  105. "distance": 7,
  106. "move": 0.8
  107. },
  108. "power": [
  109. 9
  110. ],
  111. "sfxCharge": "sfx/enm_hand_jump.wav",
  112. "sfxRelease": "sfx/enm_hammer_release1.wav",
  113. "execAnim": "stomp",
  114. "chargeAnim": "stompLoad",
  115. "execAnimSpd": 2.75
  116. },
  117. {
  118. "id": "ccCharge1",
  119. "charge": 0.45,
  120. "coolDown": 0,
  121. "hitFrame": 12,
  122. "lockAiAfter": 0,
  123. "radius": 0,
  124. "breachResistance": 1,
  125. "disableAnnounce": false,
  126. "manual": true,
  127. "allowInAir": true,
  128. "allowSameSkillNearby": false,
  129. "ignoreGlobalCD": true,
  130. "props": {
  131. "distance": 11,
  132. "bump": 0.4,
  133. "move": 0.3
  134. },
  135. "chargeAnim": "atkLoadA",
  136. "execAnim": "atkA",
  137. "power": [
  138. 8
  139. ],
  140. "sfxCharge": "sfx/enm_hand_cccharge1.wav",
  141. "sfxRelease": "sfx/enm_hand_ccrelease1.wav"
  142. },
  143. {
  144. "id": "ccCharge2",
  145. "charge": 0.5,
  146. "coolDown": 0,
  147. "hitFrame": 5,
  148. "lockAiAfter": 0,
  149. "radius": 0,
  150. "breachResistance": 1,
  151. "disableAnnounce": false,
  152. "manual": true,
  153. "allowInAir": true,
  154. "allowSameSkillNearby": false,
  155. "ignoreGlobalCD": true,
  156. "props": {
  157. "distance": 9,
  158. "bump": 0.4,
  159. "move": -0.2,
  160. "triggerDelay": 0.1
  161. },
  162. "chargeAnim": "atkLoadB",
  163. "execAnim": "atkB",
  164. "power": [
  165. 8
  166. ],
  167. "sfxCharge": "sfx/enm_hand_hum.wav",
  168. "sfxRelease": "sfx/enm_hand_prejumpcharge.wav"
  169. },
  170. {
  171. "id": "ccCharge3",
  172. "charge": 0.5,
  173. "coolDown": 0,
  174. "hitFrame": 8,
  175. "lockAiAfter": 0,
  176. "radius": 0,
  177. "breachResistance": 1,
  178. "disableAnnounce": false,
  179. "manual": true,
  180. "allowInAir": true,
  181. "allowSameSkillNearby": false,
  182. "ignoreGlobalCD": true,
  183. "props": {
  184. "distance": 12.5,
  185. "bump": 0.7,
  186. "move": 0.5
  187. },
  188. "chargeAnim": "atkLoadC",
  189. "execAnim": "atkC",
  190. "power": [
  191. 8
  192. ],
  193. "sfxCharge": "sfx/enm_hand_shout.wav",
  194. "sfxRelease": "sfx/enm_hand_ccrelease1.wav"
  195. },
  196. {
  197. "id": "ccCircle1",
  198. "charge": 0.85,
  199. "coolDown": 0,
  200. "hitFrame": 5,
  201. "lockAiAfter": 0,
  202. "radius": 0,
  203. "breachResistance": 1,
  204. "disableAnnounce": false,
  205. "manual": true,
  206. "allowInAir": true,
  207. "allowSameSkillNearby": false,
  208. "ignoreGlobalCD": true,
  209. "props": {
  210. "distance": 9
  211. },
  212. "chargeAnim": "atkLoadB",
  213. "execAnim": "atkB",
  214. "power": [
  215. 10
  216. ],
  217. "sfxCharge": "sfx/enm_berserk_hookcharge.wav",
  218. "sfxRelease": "sfx/enm_berserk_hookshot.wav"
  219. },
  220. {
  221. "id": "ccCircle2",
  222. "charge": 0.2,
  223. "coolDown": 0,
  224. "hitFrame": 5,
  225. "lockAiAfter": 1,
  226. "radius": 0,
  227. "breachResistance": 1,
  228. "disableAnnounce": false,
  229. "manual": true,
  230. "allowInAir": true,
  231. "allowSameSkillNearby": false,
  232. "ignoreGlobalCD": true,
  233. "props": {
  234. "distance": 9
  235. },
  236. "execAnim": "atkC",
  237. "power": [
  238. 10
  239. ],
  240. "sfxCharge": "sfx/enm_berserk_hookcharge.wav",
  241. "sfxRelease": "sfx/enm_berserk_hookshot.wav",
  242. "chargeAnim": "atkLoadC"
  243. },
  244. {
  245. "id": "globalStomp",
  246. "charge": 2,
  247. "coolDown": 0,
  248. "hitFrame": 43,
  249. "lockAiAfter": 2,
  250. "radius": 0,
  251. "breachResistance": 1,
  252. "disableAnnounce": true,
  253. "manual": true,
  254. "allowInAir": true,
  255. "allowSameSkillNearby": false,
  256. "ignoreGlobalCD": true,
  257. "props": {
  258. "bump": 0.2,
  259. "effectCD": 2,
  260. "count": 2,
  261. "duration": 0.5
  262. },
  263. "chargeAnim": "stompLoad",
  264. "execAnim": "stomp",
  265. "power": [
  266. 15
  267. ],
  268. "sfxRelease": "sfx/enm_behemoth_shockw_release.wav",
  269. "sfxCharge": "sfx/enm_hand_bigjump.wav"
  270. },
  271. {
  272. "id": "shieldCharge",
  273. "charge": 0.55,
  274. "coolDown": 0,
  275. "hitFrame": 0,
  276. "lockAiAfter": 0,
  277. "radius": 0,
  278. "breachResistance": 1,
  279. "disableAnnounce": false,
  280. "manual": true,
  281. "allowInAir": true,
  282. "allowSameSkillNearby": false,
  283. "ignoreGlobalCD": true,
  284. "props": {
  285. "range": 20,
  286. "distance": 6,
  287. "duration": 0.4,
  288. "speed": 0.65,
  289. "triggerDelay": 0.25,
  290. "effectCD": 1.7
  291. },
  292. "power": [
  293. 4
  294. ],
  295. "sfxCharge": "sfx/enm_hand_cccharge1.wav",
  296. "sfxRelease": "sfx/enm_hand_ccrelease1.wav",
  297. "chargeAnim": "runShieldLoad",
  298. "execAnim": "runShield"
  299. },
  300. {
  301. "id": "grenade",
  302. "charge": 0.15,
  303. "coolDown": 0,
  304. "hitFrame": 5,
  305. "lockAiAfter": 1,
  306. "radius": 3,
  307. "breachResistance": 1,
  308. "disableAnnounce": false,
  309. "manual": true,
  310. "allowInAir": false,
  311. "allowSameSkillNearby": false,
  312. "ignoreGlobalCD": true,
  313. "props": {
  314. "range": 12,
  315. "distance": 6,
  316. "triggerDelay": 1,
  317. "count": 3,
  318. "triggerDelay2": 1.8
  319. },
  320. "power": [
  321. 8
  322. ],
  323. "sfxRelease": "sfx/enm_hand_throw.wav",
  324. "execAnim": "throw",
  325. "sfxCharge": "sfx/enm_hand_hum.wav",
  326. "chargeAnim": "throwLoad"
  327. },
  328. {
  329. "id": "castElites",
  330. "charge": 2.75,
  331. "coolDown": 0,
  332. "hitFrame": 0,
  333. "lockAiAfter": 1.5,
  334. "radius": 12,
  335. "breachResistance": 1,
  336. "disableAnnounce": true,
  337. "manual": true,
  338. "allowInAir": true,
  339. "allowSameSkillNearby": false,
  340. "ignoreGlobalCD": true,
  341. "props": {
  342. "duration": 30,
  343. "duration2": 20
  344. },
  345. "chargeAnim": "summon",
  346. "sfxCharge": "sfx/enm_hand_summon1.wav",
  347. "sfxRelease": "sfx/enm_hand_summon2.wav",
  348. "sfxHit": "sfx/enm_hand_summon3.wav"
  349. },
  350. {
  351. "id": "castTrashes",
  352. "charge": 0,
  353. "coolDown": 2.5,
  354. "hitFrame": 0,
  355. "lockAiAfter": 0,
  356. "radius": 0,
  357. "breachResistance": 1,
  358. "disableAnnounce": true,
  359. "manual": true,
  360. "allowInAir": true,
  361. "allowSameSkillNearby": false,
  362. "ignoreGlobalCD": true,
  363. "props": {
  364. "max": 3
  365. }
  366. },
  367. {
  368. "id": "castMegaBomb",
  369. "charge": 0.3,
  370. "coolDown": 0,
  371. "hitFrame": 0,
  372. "lockAiAfter": 0,
  373. "radius": 8,
  374. "breachResistance": 1,
  375. "disableAnnounce": false,
  376. "manual": true,
  377. "allowInAir": true,
  378. "allowSameSkillNearby": false,
  379. "ignoreGlobalCD": true,
  380. "props": {
  381. "triggerDelay": 7,
  382. "life": 120,
  383. "delay": 1,
  384. "power2": [
  385. 13
  386. ],
  387. "count": 3
  388. },
  389. "chargeAnim": "castBombLoad",
  390. "power": [
  391. 6
  392. ],
  393. "sfxHit": "sfx/weapon_hit_floor.wav",
  394. "execAnim": "castBomb",
  395. "chargeAnimSpd": 1.5,
  396. "sfxRelease": "sfx/enm_hand_castbomb2.wav",
  397. "sfxCharge": "sfx/enm_hand_castbomb1.wav"
  398. }
  399. ],
  400. "genTags": 0,
  401. "blueprints": [],
  402. "index": 42,
  403. "group": 0,
  404. "icon": {
  405. "file": "cardIcons.png",
  406. "size": 24,
  407. "x": 40,
  408. "y": 21
  409. },
  410. "name": "La Main du Roi",
  411. "glowInnerColor": 11197250,
  412. "flesh1": 5669211,
  413. "flesh2": 12303527,
  414. "life": [
  415. 5900
  416. ],
  417. "weight": 50,
  418. "volteDelay": 0.4,
  419. "metaItems": [],
  420. "__separator_group_ID": 0,
  421. "__separator_group_Name": "General",
  422. "__original_Index": 42
  423. }