#pragma once #include #include "AnimatedSprite.hpp" using namespace sf; struct Shared; class Player: public AnimatedSprite { public: Player() = delete; Player(Shared* context); virtual ~Player(); void loop(float delta); void move(float x, float y); void move(float x); void animate() override; bool dead; public: Shared* _context; int _jumpDirection; float _velocity; Clock iframeclock; bool iframed; }; class Corrupted: public Sprite { public: Corrupted() = delete; Corrupted(Shared* context); virtual ~Corrupted(); void loop(float delta); bool dead; float speed; int hp; float xd; int lifespan; float out; float in; bool ready; private: Shared* _context; bool _direction; static Texture _tex; Clock _anclock; float height; };