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- uniform sampler2D ColorTex;
- uniform sampler2D NormalMapTex;
- struct LightInfo {
- vec4 Position; // Light position in eye coords.
- vec3 Intensity; // A,D,S intensity
- };
- uniform LightInfo Light;
- struct MaterialInfo {
- vec3 Ka; // Ambient reflectivity
- vec3 Ks; // Specular reflectivity
- float Shininess; // Specular shininess factor
- };
- uniform MaterialInfo Material;
- struct LightInfo {
- vec4 Position; // Light position in eye coords.
- vec3 Intensity; // A,D,S intensity
- };
- uniform LightInfo Light;
- uniform mat4 ModelViewMatrix;
- uniform mat3 NormalMatrix;
- uniform mat4 ProjectionMatrix;
- uniform mat4 MVP;
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