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- #pragma once
- #include <SFML/Graphics.hpp>
- class Circle: public sf::Drawable
- {
- public:
- Circle() = delete;
- Circle(sf::Color color, float scale);
- virtual ~Circle();
- void setTexture(sf::Texture& texture);
- void setPosition(sf::Vector2f position);
- void setPosition(float x, float y);
- void setRotation(float rotation);
- void rotate(float rotation);
- void setSize(unsigned size);
- void update(sf::Time delta);
- void show();
-
- private:
- virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
- std::vector<sf::Sprite> _arc;
- unsigned _size;
- sf::Time _elapsedTime;
- };
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