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- #pragma once
- #include <SFML/Graphics.hpp>
- namespace ltbl {
- const float _pi = 3.14159265f;
- const float _radToDeg = 180.0f / _pi;
- sf::Vector2f rectCenter(const sf::FloatRect &rect);
- bool rectContains(const sf::FloatRect &rect, const sf::FloatRect &other);
- bool rectIntersects(const sf::FloatRect &rect, const sf::FloatRect &other);
- sf::Vector2f rectHalfDims(const sf::FloatRect &rect);
- sf::Vector2f rectDims(const sf::FloatRect &rect);
- sf::Vector2f rectLowerBound(const sf::FloatRect &rect);
- sf::Vector2f rectUpperBound(const sf::FloatRect &rect);
- sf::FloatRect rectFromBounds(const sf::Vector2f &lowerBound, const sf::Vector2f &upperBound);
- float vectorMagnitude(const sf::Vector2f &vector);
- float vectorMagnitudeSquared(const sf::Vector2f &vector);
- sf::Vector2f vectorNormalize(const sf::Vector2f &vector);
- float vectorProject(const sf::Vector2f &left, const sf::Vector2f &right);
- sf::FloatRect rectRecenter(const sf::FloatRect &rect, const sf::Vector2f ¢er);
- float vectorDot(const sf::Vector2f &left, const sf::Vector2f &right);
- sf::FloatRect rectExpand(const sf::FloatRect &rect, const sf::Vector2f &point);
- bool shapeIntersection(const sf::ConvexShape &left, const sf::ConvexShape &right);
- sf::ConvexShape shapeFromRect(const sf::FloatRect &rect);
- sf::ConvexShape shapeFixWinding(const sf::ConvexShape &shape);
- bool rayIntersect(const sf::Vector2f &as, const sf::Vector2f &ad, const sf::Vector2f &bs, const sf::Vector2f &bd, sf::Vector2f &intersection);
- }
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