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- /**
- * Triangles
- * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3 of the License.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include <SFML/Graphics.hpp>
- #include <vector>
- #include <functional>
- #include "TrianglesWindow.hpp"
- #include "State.hpp"
- #include "Assets.hpp"
- #include "Triangle.hpp"
- class Triangles
- {
- public:
- Triangles() = delete;
- Triangles(int argc, char** argv);
- int run();
- private:
- /**
- * @brief This speaks for itself.
- */
- void init();
- /**
- * @brief This will redo some of constructor's and init's job, reading the program arguments.
- * @param argc Argument count + 1
- * @param argv Argument vector
- */
- void passArguments(int argc, char** argv);
- void searchArgument(int argc, std::string argvStr[], std::string callShort, std::string callLong, std::function<void()> lambda);
- void searchArgument(int argc, std::string argvStr[], std::string callShort, std::string callLong, std::function<void(std::string param)> lambda);
- /**
- * @brief Changes gamestate.
- * @param stateType The type of state that is about to be loaded (takes flags from the enum of State class).
- */
- void load(int stateType);
- /**
- * @brief Called whenever the screen resolution changes.
- */
- void refresh();
- /**
- * @brief Game's event loop
- */
- void coreThink();
- /**
- * @brief Input outside of the event loop.
- */
- void coreInput();
- /**
- * @brief Handles the top-left fps counter, if it is enabled.
- * @param delta Delta time since last update.
- */
- void fpsCalc(sf::Time delta);
- /**
- * @brief Game logic
- * @param delta Delta time since last update.
- */
- void coreUpdate(sf::Time delta);
- /**
- * @brief Renders the stuff of the current gamestate.
- */
- void coreRender();
- /**
- * @brief A temporal loop that renders the loading screen in a seperate thread. Calls coreThink() and renders stuff.
- */
- void loadingRender();
-
- sf::Text _loadingText;
- sf::Text _loadingHint;
- Triangle _loadingTriangle;
- std::vector<sf::String> _loadingHints;
-
- int _returnCode;
-
- TrianglesWindow _window;
-
- sf::Text _fps;
- sf::RectangleShape _fpsRect;
-
- State* _current;
- int _initialState;
-
- Context _context; // Intended to be a pointer for States.
- Context _variables; // Used internally by Triangles class.
-
- Assets _assets;
- };
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