Camera.cpp 2.5 KB

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  1. /**
  2. * Triangles
  3. * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, version 3 of the License.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include "Camera.hpp"
  18. Camera::Camera(): _offset(0, 0), _twilightViewport(0, 0), _view()
  19. {
  20. }
  21. void Camera::setTwilightViewport(const sf::Vector2f twilightViewport)
  22. {
  23. _twilightViewport = twilightViewport;
  24. }
  25. void Camera::setTwilightViewport(float x, float y)
  26. {
  27. _twilightViewport = sf::Vector2f(x, y);
  28. }
  29. void Camera::setSize(const sf::Vector2f size)
  30. {
  31. _view.setSize(size);
  32. }
  33. void Camera::setSize(float x, float y)
  34. {
  35. _view.setSize(x, y);
  36. }
  37. void Camera::setCenter(const sf::Vector2f center)
  38. {
  39. _view.setCenter(center);
  40. if(center.x - _view.getSize().x / 2.f <= 0)
  41. _view.setCenter(_view.getSize().x / 2.f, _view.getCenter().y);
  42. if(center.y - _view.getSize().y / 2.f <= 0)
  43. _view.setCenter(_view.getCenter().x, _view.getSize().y / 2.f);
  44. _offset = center - _view.getCenter();
  45. }
  46. void Camera::setCenter(float x, float y)
  47. {
  48. setCenter(sf::Vector2f(x, y));
  49. }
  50. void Camera::move(const sf::Vector2f& offset)
  51. {
  52. bool offsetX = false, offsetY = false;
  53. if(offset.x < 0)
  54. {
  55. if(offset.x + _offset.x > -_twilightViewport.x)
  56. offsetX = true;
  57. if(_view.getCenter().x - _view.getSize().x / 2.f + offset.x <= 0)
  58. offsetX = true;
  59. }
  60. else
  61. {
  62. if(offset.x + _offset.x < _twilightViewport.x)
  63. offsetX = true;
  64. }
  65. if(offset.y < 0)
  66. {
  67. if(offset.y + _offset.y > -_twilightViewport.y)
  68. offsetY = true;
  69. if(_view.getCenter().y - _view.getSize().y / 2.f + offset.y <= 0)
  70. offsetY = true;
  71. }
  72. else
  73. {
  74. if(offset.y + _offset.y < _twilightViewport.y)
  75. offsetY = true;
  76. }
  77. _offset.x += offset.x * offsetX;
  78. _offset.y += offset.y * offsetY;
  79. _view.move(offset.x * !offsetX, offset.y * !offsetY);
  80. }
  81. void Camera::move(float offsetX, float offsetY)
  82. {
  83. move(sf::Vector2f(offsetX, offsetY));
  84. }
  85. const sf::Vector2f Camera::getSize() const
  86. {
  87. return _view.getSize();
  88. }
  89. const sf::Vector2f Camera::getCenter() const
  90. {
  91. return _view.getCenter();
  92. }
  93. const sf::View* Camera::getView() const
  94. {
  95. return &_view;
  96. }