TrianglesWindow.cpp 3.6 KB

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  1. /**
  2. * Triangles
  3. * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, version 3 of the License.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include "TrianglesWindow.hpp"
  18. #include "InputTarget.hpp"
  19. TrianglesWindow::TrianglesWindow(const std::string& title, sf::Vector2u size):
  20. InputTarget(_inputMap),
  21. _size(size),
  22. _title(title),
  23. _mouseLocked(false)
  24. {
  25. _context = nullptr;
  26. _inputMap.map(0, Input(sf::Keyboard::R, Input::Type::Pressed));
  27. bind(0, [this](const sf::Event&, float power)
  28. {
  29. if(_size == sf::Vector2u(640u, 480u))
  30. _size = sf::Vector2u(1366u, 768u);
  31. else
  32. _size = sf::Vector2u(640u, 480u);
  33. close();
  34. open();
  35. });
  36. }
  37. TrianglesWindow::~TrianglesWindow()
  38. {
  39. close();
  40. }
  41. void TrianglesWindow::setContext(Context* context)
  42. {
  43. _context = context;
  44. }
  45. void TrianglesWindow::clear()
  46. {
  47. _window.clear(sf::Color::Black);
  48. }
  49. void TrianglesWindow::clear(sf::Color color)
  50. {
  51. _window.clear(color);
  52. }
  53. void TrianglesWindow::render()
  54. {
  55. _window.display();
  56. _window.setMouseCursorVisible(true);
  57. }
  58. void TrianglesWindow::recreate()
  59. {
  60. close();
  61. open();
  62. }
  63. void TrianglesWindow::lockFramerate(bool locked)
  64. {
  65. if(_context->vsync)
  66. return;
  67. if(locked)
  68. _window.setFramerateLimit(30);
  69. else
  70. _window.setFramerateLimit(240);
  71. }
  72. bool TrianglesWindow::setActive(bool active)
  73. {
  74. return _window.setActive(active);
  75. }
  76. void TrianglesWindow::setSize(sf::Vector2u& size)
  77. {
  78. _size = size;
  79. }
  80. void TrianglesWindow::setSize(unsigned width, unsigned height)
  81. {
  82. _size = sf::Vector2u(width, height);
  83. }
  84. sf::Vector2u TrianglesWindow::getSize()
  85. {
  86. return _window.getSize();
  87. }
  88. void TrianglesWindow::setView(const sf::View* view)
  89. {
  90. _window.setView(*view);
  91. }
  92. void TrianglesWindow::setView()
  93. {
  94. _window.setView(_window.getDefaultView());
  95. }
  96. void TrianglesWindow::draw(sf::Drawable& drawable)
  97. {
  98. _window.draw(drawable);
  99. }
  100. void TrianglesWindow::draw(sf::Drawable& drawable, sf::RenderStates states)
  101. {
  102. _window.draw(drawable, states);
  103. }
  104. void TrianglesWindow::draw(sf::Drawable& drawable, sf::Shader* shader)
  105. {
  106. _window.draw(drawable, shader);
  107. }
  108. bool TrianglesWindow::pollEvent(sf::Event& event)
  109. {
  110. return _window.pollEvent(event);
  111. }
  112. sf::Vector2i TrianglesWindow::getMousePosition()
  113. {
  114. return sf::Mouse::getPosition(_window);
  115. }
  116. void TrianglesWindow::lockMouse()
  117. {
  118. lockMouse(sf::Vector2i(_size.x / 2.f, _size.y / 2.f));
  119. }
  120. void TrianglesWindow::lockMouse(sf::Vector2i position)
  121. {
  122. _window.setMouseCursorVisible(false);
  123. sf::Mouse::setPosition(position, _window);
  124. }
  125. #include "Utility.hpp"
  126. void TrianglesWindow::open()
  127. {
  128. sf::ContextSettings settings;
  129. settings.majorVersion = 3;
  130. settings.minorVersion = 0;
  131. settings.antialiasingLevel = 8;
  132. _window.create(sf::VideoMode(_size.x, _size.y), _title, (_context->fullscreen ? sf::Style::Fullscreen : (sf::Style::Titlebar | sf::Style::Close)), settings);
  133. _window.setKeyRepeatEnabled(false);
  134. Echo::debug("Debug window position set to 1200 800");
  135. _window.setPosition(sf::Vector2i(1200, 800));
  136. if(_context->vsync)
  137. _window.setVerticalSyncEnabled(true);
  138. if(_context)
  139. _context->needsUpdate = true;
  140. }
  141. void TrianglesWindow::close()
  142. {
  143. if(_window.isOpen())
  144. _window.close();
  145. }