TrianglesWindow.cpp 3.1 KB

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  1. /**
  2. * Triangles
  3. * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, version 3 of the License.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include "TrianglesWindow.hpp"
  18. #include "InputTarget.hpp"
  19. TrianglesWindow::TrianglesWindow(const std::string& title, sf::Vector2u size):
  20. InputTarget(_inputMap),
  21. _size(size),
  22. _title(title)
  23. {
  24. _context = nullptr;
  25. _inputMap.map(0, Input(sf::Keyboard::R, Input::Type::Pressed));
  26. bind(0, [this](const sf::Event&)
  27. {
  28. if(_size == sf::Vector2u(640u, 480u))
  29. _size = sf::Vector2u(1366u, 768u);
  30. else
  31. _size = sf::Vector2u(640u, 480u);
  32. close();
  33. open();
  34. });
  35. }
  36. TrianglesWindow::~TrianglesWindow()
  37. {
  38. close();
  39. }
  40. void TrianglesWindow::setContext(Context* context)
  41. {
  42. _context = context;
  43. }
  44. void TrianglesWindow::clear()
  45. {
  46. _window.clear(sf::Color::Black);
  47. }
  48. void TrianglesWindow::clear(sf::Color color)
  49. {
  50. _window.clear(color);
  51. }
  52. void TrianglesWindow::render()
  53. {
  54. _window.display();
  55. }
  56. void TrianglesWindow::recreate()
  57. {
  58. close();
  59. open();
  60. }
  61. void TrianglesWindow::lockFramerate(bool locked)
  62. {
  63. if(_context->vsync)
  64. return;
  65. if(locked)
  66. _window.setFramerateLimit(30);
  67. else
  68. _window.setFramerateLimit(240);
  69. }
  70. bool TrianglesWindow::setActive(bool active)
  71. {
  72. return _window.setActive(active);
  73. }
  74. void TrianglesWindow::setSize(sf::Vector2u& size)
  75. {
  76. _size = size;
  77. }
  78. void TrianglesWindow::setSize(unsigned width, unsigned height)
  79. {
  80. _size = sf::Vector2u(width, height);
  81. }
  82. sf::Vector2u TrianglesWindow::getSize()
  83. {
  84. return _window.getSize();
  85. }
  86. void TrianglesWindow::setView(const sf::View* view)
  87. {
  88. _window.setView(*view);
  89. }
  90. void TrianglesWindow::setView()
  91. {
  92. _window.setView(_window.getDefaultView());
  93. }
  94. void TrianglesWindow::draw(sf::Drawable& drawable)
  95. {
  96. _window.draw(drawable);
  97. }
  98. void TrianglesWindow::draw(sf::Drawable& drawable, sf::RenderStates states)
  99. {
  100. _window.draw(drawable, states);
  101. }
  102. void TrianglesWindow::draw(sf::Drawable& drawable, sf::Shader* shader)
  103. {
  104. _window.draw(drawable, shader);
  105. }
  106. bool TrianglesWindow::pollEvent(sf::Event& event)
  107. {
  108. return _window.pollEvent(event);
  109. }
  110. sf::Vector2i TrianglesWindow::getMousePosition()
  111. {
  112. return sf::Mouse::getPosition(_window);
  113. }
  114. void TrianglesWindow::open()
  115. {
  116. sf::ContextSettings settings;
  117. settings.majorVersion = 3;
  118. settings.minorVersion = 0;
  119. settings.antialiasingLevel = 8;
  120. _window.create(sf::VideoMode(_size.x, _size.y), _title, (_context->fullscreen ? sf::Style::Fullscreen : (sf::Style::Titlebar | sf::Style::Close)), settings);
  121. _window.setKeyRepeatEnabled(false);
  122. if(_context->vsync)
  123. _window.setVerticalSyncEnabled(true);
  124. if(_context)
  125. _context->needsUpdate = true;
  126. }
  127. void TrianglesWindow::close()
  128. {
  129. if(_window.isOpen())
  130. _window.close();
  131. }